Difference between revisions of "Reskinning Rudiments"

11 bytes removed ,  13:46, 17 May 2006
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imported>Darknel
imported>Darknel
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Now, you have a model in game the texture of which will be set to whatever is in your Oblivion\Data\textures folder with the same file name as you set in TR. Now you actually need to edit the texture. How you do this will depend on the software you have access to. If you only have something very simple use DDS Converter 2 (available  here - [http://eliteforce2.filefront.com/file/DDS_Converter;29412]) and switch from DDS into jpeg. If you have Photoshop or Paintshop you can use the NVidia plugin to open the DDS file directly (plugin available here - [http://developer.nvidia.com/object/nv_texture_tools.html]).
Now, you have a model in game the texture of which will be set to whatever is in your Oblivion\Data\textures folder with the same file name as you set in TR. Now you actually need to edit the texture. How you do this will depend on the software you have access to. If you only have something very simple use DDS Converter 2 (available  here - [http://eliteforce2.filefront.com/file/DDS_Converter;29412]) and switch from DDS into jpeg. If you have Photoshop or Paintshop you can use the NVidia plugin to open the DDS file directly (plugin available here - [http://developer.nvidia.com/object/nv_texture_tools.html]).
There is also one for GIMP here - [http://nifelheim.dyndns.org/~cocidius/dds/ link title]
There is also one for GIMP - [http://nifelheim.dyndns.org/~cocidius/dds/ here]


Knowing how to repaint the texture really is just a question of trial and error. Again I'll hopefully get a chance to put up another tutorial describing techniques. You may find it helpful to use NifSkope at this stage, this will put up a 3d model of your mesh the texture of which will change every time you save the changes in your drawing application (although only if you're working directly on the dds file). NifSkope is freely available here - [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735].
Knowing how to repaint the texture really is just a question of trial and error. Again I'll hopefully get a chance to put up another tutorial describing techniques. You may find it helpful to use NifSkope at this stage, this will put up a 3d model of your mesh the texture of which will change every time you save the changes in your drawing application (although only if you're working directly on the dds file). NifSkope is freely available here - [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735].
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