Difference between revisions of "Retexturing"

85 bytes added ,  00:59, 18 September 2006
no edit summary
imported>JOG
m
imported>Elim Garak
Line 3: Line 3:
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.


There are two utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop) and [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing)
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.




Anonymous user