Editing Scripting Tutorial: Creating a Simple Timer
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Latest revision | Your text | ||
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* [[GetSecondsPassed]] | * [[GetSecondsPassed]] | ||
* [[Message]] | * [[Message]] | ||
* [[StopQuest]] | |||
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The '''doOnce''' variable is used to make sure the initialization happens only once, i.e., during the script's first iteration. But this method not preferable as it calls more comparisons, is longer and needs initialization. | The '''doOnce''' variable is used to make sure the initialization happens only once, i.e., during the script's first iteration. But this method not preferable as it calls more comparisons, is longer and needs initialization. | ||
If you use a timer in your own mod, it may be helpful to make a new quest such as MRFiveSecondTimerQuest with the five second timer script on it (replace MR with whatever your initials are, or whatever your alias is to avoid other mod conflicts). Then when you want to initialize the timer, just call StartQuest <questName> and it should run the timer. Then you can replace the "Time's Up" message to set a variable, or do something else if you like. Also, make sure you call StopQuest <questName>, or it will continue to use system resources. | |||
<pre>scn MRFiveSecondTimerQuestScript | |||
float timer | |||
float fQuestDelayTime | |||
short doOnce | |||
begin gamemode | |||
set fQuestDelayTime to 0.001 | |||
if ( doOnce == 0 ) | |||
set timer to 5 ; Initialize the timer variable | |||
set doOnce to 1 | |||
endif | |||
if ( timer > 0 ) | |||
set timer to timer - getSecondsPassed | |||
else | |||
Message "Your 5 seconds are up" | |||
StopQuest MRFiveSecondTimerQuest | |||
endif | |||
end</pre> | |||