Difference between revisions of "SetEnchantment"

583 bytes added ,  15:29, 30 September 2011
→‎Notes: updating save note
imported>Haama
(→‎Notes: Udpated note)
imported>DragoonWraith
(→‎Notes: updating save note)
 
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==Notes==
==Notes==
*Can cause oddities and CTDs when used on arrows.
* For equipped armor and clothing, the new enchantment will only take affect after the actor unequips and re-equips the item.
**Fixed as of v0014a.
* Changes to weapon enchantments occur immediately. If the change occurs while the weapon is equipped however, the enchantment shader (e.g. the orange edge glow for fire damage) will not update until the actor unequips and re-equips the weapon.
* Changes to base objects (such as which enchantment it uses) are not saved by the game, unless the base object is already a part of the save game (i.e. dynamic). To create a dynamic form, use [[CloneForm]].
* Doesn't work on arrows.


==See Also==
==See Also==
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[[Category: Magic Functions]]
[[Category: Magic Functions]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]