Difference between revisions of "SetEnchantment"

273 bytes added ,  15:29, 30 September 2011
→‎Notes: updating save note
imported>Lanceor
imported>DragoonWraith
(→‎Notes: updating save note)
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
   
   
==Notes==
==Notes==
*If an item is already equipped when its enchantment is changed, the new enchantment will only affect the actor after the item is unequipped and then re-equipped.
* For equipped armor and clothing, the new enchantment will only take affect after the actor unequips and re-equips the item.
*Changes to enchantments are not saved. Any items modified with this function will revert to their default enchantment on loading a saved game.
* Changes to weapon enchantments occur immediately. If the change occurs while the weapon is equipped however, the enchantment shader (e.g. the orange edge glow for fire damage) will not update until the actor unequips and re-equips the weapon.
*Doesn't work on arrows.
* Changes to base objects (such as which enchantment it uses) are not saved by the game, unless the base object is already a part of the save game (i.e. dynamic). To create a dynamic form, use [[CloneForm]].
* Doesn't work on arrows.


==See Also==
==See Also==