Difference between revisions of "SetEnchantment"

67 bytes added ,  15:29, 30 September 2011
→‎Notes: updating save note
imported>Lanceor
(Updates based on new findings - see Talk Page.)
imported>DragoonWraith
(→‎Notes: updating save note)
 
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==Notes==
==Notes==
*For equipped armor and clothing, the new enchantment will only take affect after the actor unequips and re-equips the item.
* For equipped armor and clothing, the new enchantment will only take affect after the actor unequips and re-equips the item.
*Changes to weapon enchantments occur immediately. If the change occurs while the weapon is equipped however, the enchantment shader (e.g. the orange edge glow for fire damage) will not update until the actor unequips and re-equips the weapon.
* Changes to weapon enchantments occur immediately. If the change occurs while the weapon is equipped however, the enchantment shader (e.g. the orange edge glow for fire damage) will not update until the actor unequips and re-equips the weapon.
*Changes to enchantments are not saved. Any items modified with this function will revert to their default enchantment on loading a saved game.
* Changes to base objects (such as which enchantment it uses) are not saved by the game, unless the base object is already a part of the save game (i.e. dynamic). To create a dynamic form, use [[CloneForm]].
*Doesn't work on arrows.
* Doesn't work on arrows.


==See Also==
==See Also==