Difference between revisions of "SetNthEffectItemActorValue"

325 bytes added ,  13:11, 20 November 2007
Fixed syntax, added example, link to GetNthEIAVC
imported>Haama
(Created)
 
imported>Haama
(Fixed syntax, added example, link to GetNthEIAVC)
Line 1: Line 1:
SetNthEffectItemActorValue - sets the actor values of the specified effect item
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
        (nothing) SetNthEffectItemActorValue nuActorValue:long magicItem:ref whichEffect:short
 
        (nothing) SetNthEIAV nuActorValue:long magicItem:ref whichEffect:short
'''Syntax:'''
(nothing) SetNthEffectItemActorValue ActorValue:string magicItem:ref whichEffect:short
(nothing) SetNthEIAV ActorValue:string magicItem:ref whichEffect:short
 
Sets the actor value of the specified effect item. Unlike most OBSE functions, quotes are ''not'' needed for the ActorValue string.
 
'''Example'''
SetNthEffectItemActorValueC Strength DrinkAle 0
 
Changes the actor value of the first effect of Ale from Drain Intelligence to Drain Strength.


==Notes==
==Notes==
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==See Also==
==See Also==
[[GetNthEffectItemActorValue]]
*[[GetNthEffectItemActorValue]]
*[[SetNthEffectItemActorValueC]]


[[Category:Functions]]
[[Category:Functions]]
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