Difference between revisions of "SetNthEffectItemArea"

744 bytes added ,  20:41, 1 March 2008
EI
imported>Haama
(Created)
 
imported>DragoonWraith
(EI)
 
(3 intermediate revisions by 2 users not shown)
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SetNthEffectItemArea - sets the area of the specified effect item
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
        (nothing) SetNthEffectItemArea nuArea:long magicItem:ref whichEffect:short
 
        (nothing) SetNthEIArea nuArea:long magicItem:ref whichEffect:short
'''Syntax:'''
(nothing) SetNthEffectItemArea nuArea:long magicItem:ref whichEffect:short
 
(nothing) SetNthEIArea nuArea:long magicItem:ref whichEffect:short
 
Sets the area of the specified effect item.
 
==Notes==
* You can set the area of any magic item, even if it normally doesn't have a area and it's grayed out in the CS. This won't do anything or even appear in-game, but you can retrieve it with [[GetNthEffectItemArea]], making it a good way to store integer data.
* (Unconfirmed, but likely) Using this function on a non-cloned spell (any spells from Oblivion.esm or mods) will change the duration of the spell, but only until the player re-loads their game. The most likely explanation is that Oblivion retrieves the spell's data from the mod/Oblivion.esm when loading, while cloned spells' data come from the save file itself.


==See Also==
==See Also==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Effect Item (OBSE)]]