SetSkillUseIncrement

Revision as of 18:40, 8 February 2009 by imported>Haama (Note on preventing levelling)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A command for Oblivion Script Extender

Syntax:

(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short

Sets the experience point increase for one use of a skill action.

Example

SetSkillUseIncrement 1 Alchemy 1
SetSkillUseIncrement 0 Alchemy 0

Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.

NotesEdit

  • At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.

See AlsoEdit