Difference between revisions of "ShowRaceMenu"

441 bytes added ,  22:03, 7 December 2008
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imported>Fella
imported>Dung beetle
 
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4) All progress in all skills will be reset.
4) All progress in all skills will be reset.
5) All acquired abilities (e.g. Gray Prince's training) are lost.


Therefore, this command should not be used lightly! To pick a new race, these changes must be accepted, but to change the player's appearance without changing any stats, here is a workaround:
Therefore, this command should not be used lightly! To pick a new race, these changes must be accepted, but to change the player's appearance without changing any stats, here is a workaround:
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3) When you're done, don't click the Done button. Instead, press Esc to bring up the menu and Save into a new (recommended) or existing slot. You won't be able to save via the console.
3) When you're done, don't click the Done button. Instead, press Esc to bring up the menu and Save into a new (recommended) or existing slot. You won't be able to save via the console.


4) Quit Oblivion from the menu or with '''qqq''' in the console.
4) Quit Oblivion from the menu or with '''qqq''' in the console (Optional, you can always just load straight from the menu).


5) Restart Oblivion and load your save. Checking that your player stats are the same would be a good idea before overwriting any other save slots.
5) Restart Oblivion and load your save. Checking that your player stats are the same would be a good idea before overwriting any other save slots.
Calling more than one of the character creation menus ( [[ShowClassMenu]], [[ShowRaceMenu]], [[ShowBirthsignMenu]] ) at a time causes problems, including frozen controls and CTDs. There must be a pause between calling each menu to avoid any issues.


==See Also==
==See Also==
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[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (CS 1.0)]]
[[Category: Player Functions (CS 1.0)]]
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