SkipAnim

Revision as of 15:56, 20 June 2008 by imported>Vswe (Added Search Terms)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Syntax:

 SkipAnim 

Causes the current animation to not be played for this frame.

Notes:

  • The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using LoopGroup or PlayGroup.
  • This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is.

See AlsoEdit