Difference between revisions of "Spell Cost"

10 bytes added ,  02:42, 5 January 2008
m
correction
imported>DragoonWraith
(full, correct formula for determining the cost of a spell, including relevant GMSTs - much thanks to UESP for numerical formulae to match GMSTs to.)
imported>DragoonWraith
m (correction)
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  Duration
  Duration
  (Area*fMagicAreaBaseCostMult)
  (Area*fMagicAreaBaseCostMult)
  (IsOnTarget*fMagicTargetCostMult)
  (IsOnTarget*fMagicRangeTargetCostMult)
If any of the pieces of the formula are less than 1, 1 is used instead.
If any of the pieces of the formula are less than 1, 1 is used instead.


The game settings fMagicDurMagBaseCostMult, fMagicCostScale, fMagicAreaBaseCostMult, and fMagicTargetCostMult have default values of 0.1, 1.28, 0.15, and 1.5 respectively.
The game settings fMagicDurMagBaseCostMult, fMagicCostScale, fMagicAreaBaseCostMult, and fMagicRangeTargetCostMult have default values of 0.1, 1.28, 0.15, and 1.5 respectively.


The actual cost to cast these spells is further modified by the caster's skill in the appropriate school of magic (which itself is modified by the character's Luck):
The actual cost to cast these spells is further modified by the caster's skill in the appropriate school of magic (which itself is modified by the character's Luck):