Difference between revisions of "Spell Cost"

166 bytes added ,  02:45, 5 January 2008
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If any of the pieces of the formula are less than 1, 1 is used instead.
If any of the pieces of the formula are less than 1, 1 is used instead.


The game settings fMagicDurMagBaseCostMult, fMagicCostScale, fMagicAreaBaseCostMult, and fMagicRangeTargetCostMult have default values of 0.1, 1.28, 0.15, and 1.5 respectively.
The game settings [[FMagicDurMagBaseCostMult|fMagicDurMagBaseCostMult]], [[FMagicCostScale|fMagicCostScale]], [[FMagicAreaBaseCostMult|fMagicAreaBaseCostMult]], and [[FMagicRangeTargetCostMult|fMagicRangeTargetCostMult]] have default values of 0.1, 1.28, 0.15, and 1.5 respectively.


The actual cost to cast these spells is further modified by the caster's skill in the appropriate school of magic (which itself is modified by the character's Luck):
The actual cost to cast these spells is further modified by the caster's skill in the appropriate school of magic (which itself is modified by the character's Luck):
  fMagicCasterSkillCostBase+(fMagicCasterSkillCostMult*(1-((Skill+(0.4*(Luck-50)/100)))
  fMagicCasterSkillCostBase+(fMagicCasterSkillCostMult*(1-((Skill+(0.4*(Luck-50)/100)))
The GMST fMagicCasterSkillCostBase defaults to 0.2 and fMagicCasterSkillCostMult defaults to 1.2.
The GMST [[FMagicCasterSkillCostBase|fMagicCasterSkillCostBase]] defaults to 0.2 and [[FMagicCasterSkillCostMult|fMagicCasterSkillCostMult]] defaults to 1.2.


[[Category: Magic]]
[[Category: Magic]]