Difference between revisions of "Standard Menu UI"

6 bytes removed ,  08:10, 14 February 2010
imported>Ter
imported>Ter
 
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;Examples:
;Examples:
* [http://wrye.ufrealms.net/images/Options_03.jpg Wrye Morph Config Menu]: Shows several options, some active (+), some inactive (-).
* [http://wryemusings.com/images/Options_03.jpg Wrye Morph Config Menu]: Shows several options, some active (+), some inactive (-).
* [http://wrye.ufrealms.net/images/Options_04.jpg Wrye Morph Config Menu]: Shows a mixed menu, where one item is checked, others are not.
* [http://wryemusings.com/images/Options_04.jpg Wrye Morph Config Menu]: Shows a mixed menu, where one item is checked, others are not.
* [http://wrye.ufrealms.net/images/Options_05.jpg Wrye Morph Config Menu]: Similar menu, but in this case the option does not apply (o).
* [http://wryemusings.com/images/Options_05.jpg Wrye Morph Config Menu]: Similar menu, but in this case the option does not apply (o).


==Multistate Option Buttons==
==Multistate Option Buttons==
I haven't done this yet, but the preceding two standards could be combined for some variable which has several states which are internally stored as numbers, but which are represented as strings. E.g. you could have a faction with ranks: Alpha, Beta, Gamma, Delta. Then the button reads "State: Alpha". Clicking the button increments it Beta, then to Gamma, Delta, and then (maybe) back to Alpha.
I haven't done this yet, but the preceding two standards could be combined for some variable which has several states which are internally stored as numbers, but which are represented as strings. E.g. you could have a faction with ranks: Alpha, Beta, Gamma, Delta. Then the button reads "State: Alpha". Clicking the button increments it Beta, then to Gamma, Delta, and then (maybe) back to Alpha.
Anonymous user