StrSetNthEffectItemScriptName
Revision as of 15:30, 26 March 2008 by imported>Haama (Fixed syntax)
Function:
StrSetNthEffectItemScriptName spell:ref index:long newName:stringID
Example:
long newName set newName to StrNew "Dark Shroud" Player.StrSetNthEISName DANamiraDarkness 0 newName
If the magic item in spell at position index (starting from 0) is scripted, sets its name to newName.