Difference between revisions of "TES4Edit"

439 bytes added ,  12:40, 10 September 2007
updates completely obliterated the original material and removed any mention of editing capabilities
imported>DragoonWraith
(changed path to reflect installation in Programs, which prevents word wrapping)
imported>Dev akm
(updates completely obliterated the original material and removed any mention of editing capabilities)
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
TES4View is an advanced graphical esp viewer and conflict detector.
'''TES4View''' is an advanced graphical esp viewer and conflict detector.  


When started it will automatically find your Oblivion Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. This is followed by a second dialog which lets you choose which records not to load. By default this is LAND, PGRD, ROAD and REGN because these records are very large and usually not very interesting to look at. Once you have confirmed that dialog the selected plugins will start loading them in the background. Depending on your system it should take 30 seconds to a few minutes (!) for all plugins to load. You can follow the progress in the message window. (Don't panic if it seems to freeze, it just takes time). The tree view on the left side now shows all active masters and plugins in their correct load order. By navigating that tree view you can look at every single record in any of your masters or plugins.
'''TES4Edit''' is actually the same tool as the TES4View conflict detector. Just rename TES4View.exe to TES4Edit.exe and launch it.
 
''TES4Edit''' is an advanced tool for manipulating Oblivion plugins. It is especially useful for comparing multiple plugins at the same time and resolving differences between them. It includes powerful functions for creating de-isolated plugins using simple drag-and-drop editing.
 
When started, TES4View/TES4Edit will automatically find your Oblivion Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. This is followed by a second dialog which lets you choose which records not to load. By default this is LAND, PGRD, ROAD and REGN because these records are very large and usually not very interesting to look at. Once you have confirmed that dialog the selected plugins will start loading them in the background. Depending on your system it should take 30 seconds to a few minutes (!) for all plugins to load. You can follow the progress in the message window. (Don't panic if it seems to freeze, it just takes time). The tree view on the left side now shows all active masters and plugins in their correct load order. By navigating that tree view you can look at every single record in any of your masters or plugins.


Once a record has been selected the detailed contents of that record is shown on the right side. The detail view shows all versions of the selected record from all plugins which contain it. The left most column is the master. The right most column is the plugin that "wins". This is the version of the record that Oblivion sees.
Once a record has been selected the detailed contents of that record is shown on the right side. The detail view shows all versions of the selected record from all plugins which contain it. The left most column is the master. The right most column is the plugin that "wins". This is the version of the record that Oblivion sees.
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