Difference between revisions of "TES4Edit"

284 bytes added ,  13:30, 10 September 2007
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'''TES4Edit''' is actually the same tool as the TES4View conflict detector. Just rename TES4View.exe to TES4Edit.exe and launch it.
'''TES4Edit''' is actually the same tool as the TES4View conflict detector. Just rename TES4View.exe to TES4Edit.exe and launch it.


'''TES4Edit''' is an advanced tool for manipulating Oblivion plugins. It is especially useful for comparing multiple plugins at the same time and resolving differences between them. It includes powerful functions for creating de-isolated plugins using simple drag-and-drop editing.
'''TES4Edit''' is an advanced tool for manipulating Oblivion plugins. It is especially useful for comparing multiple plugins at the same time and resolving differences between them. It includes powerful functions for creating de-isolated plugins using simple drag-and-drop editing. It also supports batch editing of selected records, which is extremely useful if you want to do something like add or remove an inventory item, faction, or AI package on a bunch of NPCs. It also lets you easily compare two or more similar records and drag-and-drop changes among them.


When started, TES4View/TES4Edit will automatically find your Oblivion Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. This is followed by a second dialog which lets you choose which records not to load. By default this is LAND, PGRD, ROAD and REGN because these records are very large and usually not very interesting to look at. Once you have confirmed that dialog the selected plugins will start loading them in the background. Depending on your system it should take 30 seconds to a few minutes (!) for all plugins to load. You can follow the progress in the message window. (Don't panic if it seems to freeze, it just takes time). The tree view on the left side now shows all active masters and plugins in their correct load order. By navigating that tree view you can look at every single record in any of your masters or plugins.
When started, TES4View/TES4Edit will automatically find your Oblivion Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. This is followed by a second dialog which lets you choose which records not to load. By default this is LAND, PGRD, ROAD and REGN because these records are very large and usually not very interesting to look at. Once you have confirmed that dialog the selected plugins will start loading them in the background. Depending on your system it should take 30 seconds to a few minutes (!) for all plugins to load. You can follow the progress in the message window. (Don't panic if it seems to freeze, it just takes time). The tree view on the left side now shows all active masters and plugins in their correct load order. By navigating that tree view you can look at every single record in any of your masters or plugins.
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