Difference between revisions of "Talk:A beginner's guide, lesson 5 - Anatomy of a quest, part 2"
Talk:A beginner's guide, lesson 5 - Anatomy of a quest, part 2 (edit)
Revision as of 02:36, 3 August 2008
, 02:36, 3 August 2008Help =)
imported>JustTheBast m |
imported>A Colossal Problem (Help =)) |
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--[[User:SmokingRope|SmokingRope]] 20:15, 7 January 2007 (EST) | --[[User:SmokingRope|SmokingRope]] 20:15, 7 January 2007 (EST) | ||
== Little Help == | |||
I've been using the beginner's guide for about 2 days now and it's been helping a lot with making my quest, but I'm trying to design a scene in it and I'm having a bit of trouble with the scripting part. What I'm trying to do is when the player uses the chest and puts in the letter, it will update the quest to Stage 80. Honestly, I can't find out what I've done wrong with this one: | |||
scn ACPAmbushChestScript | |||
Short DoOnce | |||
Begin OnActivate | |||
if (GetStage ACP001 = 75 ) && ( DoOnce = 0 ) | |||
:SetStage ACP001 = 80 | |||
endif | |||
end | |||
What happens is, after the PC puts the letter in, stage 80 should enable all of the assassins, along with my antagonist, who gives a speech in a way that is exactly the same as "Where the Spirits Have Lease". =/ I can handle the second part but I really cannot find out what's wrong with this part. Oh and I put the script on the chest it self...which might be what's wrong but I don't know. --[[User:A Colossal Problem|A Colossal Problem]] 02:36, 3 August 2008 (EDT) |