Difference between revisions of "Talk:A beginner's guide, lesson 5 - Anatomy of a quest, part 2"

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imported>SmokingRope
(The unlocking of the door)
imported>A Colossal Problem
 
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:It's a bug in the wiki, just avoid it by breaking up long sentences. --[[User:MaXiMiUS|MaXiMiUS]] 14:43, 25 June 2006 (EDT)
:It's a bug in the wiki, just avoid it by breaking up long sentences. --[[User:MaXiMiUS|MaXiMiUS]] 14:43, 25 June 2006 (EDT)
::Oh, darn.  I just re-concatenated several hard-wrapped paragraphs to fix broken italics, not knowing that this might mess up the paragraphs themselves.  Luckily, it looks like nothing broke.  --[[User:JustTheBast|JustTheBast]] 00:01, 4 February 2007 (EST)


== The unlocking of the door ==
== The unlocking of the door ==
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   '''[[Begin]] [[OnActivate]]'''
   '''[[Begin]] [[OnActivate]]'''
   ''';Activation Capability for door after stage 88 and post quest'''
   ''';Activation Capability for door after stage 88 and post quest'''
 
 
   '''if ( [[GetStage]] MS02 >= 110 ) && ( [[IsActionRef]] [[Player]] == 1 )
   '''if ( [[GetStage]] MS02 >= 110 ) && ( [[IsActionRef]] [[Player]] == 1 )'''
   '''  [[Activate]]'''
   '''  [[Activate]]'''
   '''elseif( [[GetStage]] MS02 >= 90 ) && ( [[IsActionRef]] VelwynBenirusRef == 1 )
   '''elseif( [[GetStage]] MS02 >= 90 ) && ( [[IsActionRef]] VelwynBenirusRef == 1 )'''
   '''  [[Activate]]'''
   '''  [[Activate]]'''
   ''endif'''
   '''endif'''
 
 
   '''end'''
   '''end'''
 
 
   '''[[Begin]] [[GameMode]]'''
   '''[[Begin]] [[GameMode]]'''
   '''  [[Unlock]]'''
   '''  [[Unlock]]'''
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However it is obvious that once the player has reached stage 110 they would be able to get through the unlocked door due to the explicit call to [[Activate]].
However it is obvious that once the player has reached stage 110 they would be able to get through the unlocked door due to the explicit call to [[Activate]].
--[[User:SmokingRope|SmokingRope]] 20:15, 7 January 2007 (EST)
== Little Help ==
I've been using the beginner's guide for about 2 days now and it's been helping a lot with making my quest, but I'm trying to design a scene in it and I'm having a bit of trouble with the scripting part. What I'm trying to do is when the player uses the chest and puts in the letter, it will update the quest to Stage 80. Honestly, I can't find out what I've done wrong with this one:
scn ACPAmbushChestScript
Short DoOnce
Begin OnActivate
if (GetStage ACP001 = 75 ) && ( DoOnce = 0 )
:SetStage ACP001 = 80
endif
end
What happens is, after the PC puts the letter in, stage 80 should enable all of the assassins, along with my antagonist, who gives a speech in a way that is exactly the same as "Where the Spirits Have Lease". =/ I can handle the second part but I really cannot find out what's wrong with this part. Oh and I put the script on the chest it self...which might be what's wrong but I don't know. --[[User:A Colossal Problem|A Colossal Problem]] 02:36, 3 August 2008 (EDT)
:...forgot I said anything... My == Idiot not me = Idiot--[[User:A Colossal Problem|A Colossal Problem]] 02:38, 3 August 2008 (EDT)