Talk:A beginner's guide, lesson 5 - Anatomy of a quest, part 2

Revision as of 21:13, 7 January 2007 by imported>SmokingRope (→‎The unlocking of the door)

I don't know why some long lines are not showed properly here... :-( If anyone knows a solution please let me know, thanks. --Juharfalvi 14:05, 25 June 2006 (EDT)

It's a bug in the wiki, just avoid it by breaking up long sentences. --MaXiMiUS 14:43, 25 June 2006 (EDT)

The unlocking of the door

Being a beginner myself i read through this article and think i may have found something worthy of including.

In stage 100 there are two lines which lock the door to the lorgren lich's domain. This prevents the player from fleeing from the lich and drawing it out into the city streets.

  BenirusDoorRef.Activate
  BenirusDoorRef.Lock 100

However, in stage 100 and beyond there is no indication of how or why the door is ever unlocked again. Some investigation led me to the door MS02BenirusSecretDoor and it's script aptly titled MS02SecretDoor.

  Scriptname MS02SecretDoor
  
  Begin OnActivate
  ;Activation Capability for door after stage 88 and post quest
  if ( GetStage MS02 >= 110 ) && ( IsActionRef Player == 1 )
     Activate
  elseif( GetStage MS02 >= 90 ) && ( IsActionRef VelwynBenirusRef == 1 )
     Activate
  endif
  end
  Begin GameMode
     Unlock
  end

I'm still slightly confused as to how this script works as the 'begin gamemode' portion indicates to me the door would be unlocked every time the player clicked on the door, thus making it quite easy for the player to get through the door after each frame and when the player clicks on the door!

However it is obvious that once the player has reached stage 110 they would be able to get through the unlocked door due to the explicit call to Activate.

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