Difference between revisions of "Talk:Creating Large Worldspaces"

imported>Bruneauinfo
(New page: === A Few Notes === '''TES4Geko''' - You don't have to worry about creating the shortcut properly if you run the program directly from the executable. This involves navigating to the exec...)
 
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'''TES4Geko''' - You don't have to worry about creating the shortcut properly if you run the program directly from the executable. This involves navigating to the executable's location each time you need to use it and running it from the installed location. Not as convenient of course, but it still gets the job done.
'''TES4Geko''' - You don't have to worry about creating the shortcut properly if you run the program directly from the executable. This involves navigating to the executable's location each time you need to use it and running it from the installed location. Not as convenient of course, but it still gets the job done.
'''Oblivion.esm''' - Is loading Oblivion.esm really necessary for creating a new world space? Doesn't this just set Oblivion.esm as a dependency for your New World? I just tested this and was able to create a new world space without Oblivion.esm. And after creating the new world space I was still able to load both Oblivion.esm and my new world space ESM files without error.
Anonymous user