Difference between revisions of "Talk:Creating Large Worldspaces"

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imported>Bruneauinfo
imported>Lanceor
 
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:::OK, fair enough; carry on then. Excellent work all around! That's even better, honestly - I appreciate you checking back and correcting misunderstandings even more than the initial commentary, heh!
:::OK, fair enough; carry on then. Excellent work all around! That's even better, honestly - I appreciate you checking back and correcting misunderstandings even more than the initial commentary, heh!
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:45, 16 January 2011 (EST)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:45, 16 January 2011 (EST)
=== VWD Removal ===
Quote: '''Once you have trees and other content, you will also need to clear out all the VWD flags for your world space using TES4Edit in order for your world space to show correctly when loaded anywhere other than the 01 index. You would need to do this cleaning after every change which adds more trees, but thankfully, you only need to clean out those things which were added/moved. (Note: This final note has still not be verified in recent testing.)''' I've verified this to be correct. If nobody objects, I'll remove the final sentence in parentheses. There is a discussion that I started regarding this issue at http://forums.bethsoft.com/topic/1361740-move-worldspaces/ . [[User:Lanceor|Lanceor]] 07:57, 1 April 2012 (EDT)
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