Talk:Dynamically Adding Spells to Merchants

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Revision as of 22:37, 31 May 2008 by imported>Wrye (Talk:Dynamically Adding Spells to Merchants to Avoid Mod Conflicts moved to Talk:Dynamically Adding Spells to Merchants: Shorter and sufficiently discriptive.)
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Determining the value of the spellEdit

This tutorial helps in adding a spell directly to an npc, but how does it determine the cost of the spell in the merchant's spell inventory? Emaneus 17:54, 29 November 2006 (EST)

Not sure I understand what you mean here. The price of items depend on several things, e.g. player's merchant skill, the casting cost of the spell and it's level. GuidoBot 18:31, 29 November 2006 (EST)
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