Difference between revisions of "Talk:Magic Effects"

1 byte added ,  09:41, 14 May 2006
imported>DragoonWraith
imported>DragoonWraith
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::This is getting really long for a talk page entry, but I also wanted to add that I don't mean to be disrespectful or ungrateful. I'm just pushing to make the game better. I know a great deal of effort goes into the game design, probably better than most. I'm the lead designer on Openlancer, an open source sequel to Freelancer (and Tachyon, and others). Playing Oblivion over the past few weeks has certainly helped my keep my sanity but I'm also solidly in “design mode” so I've jumped right in on modding. Oblivion is a great game but just like anything else there is always room for improvement, its a never ending cycle. Way I see it improving and expanding the script engine will probably help the modding community the most, allowing them to crank out more mods which just makes Oblivion all that much better.
::This is getting really long for a talk page entry, but I also wanted to add that I don't mean to be disrespectful or ungrateful. I'm just pushing to make the game better. I know a great deal of effort goes into the game design, probably better than most. I'm the lead designer on Openlancer, an open source sequel to Freelancer (and Tachyon, and others). Playing Oblivion over the past few weeks has certainly helped my keep my sanity but I'm also solidly in “design mode” so I've jumped right in on modding. Oblivion is a great game but just like anything else there is always room for improvement, its a never ending cycle. Way I see it improving and expanding the script engine will probably help the modding community the most, allowing them to crank out more mods which just makes Oblivion all that much better.


Thanks, [[User:MegaBurn|MegaBurn]] 04:17, 13 April 2006 (EDT)
:Thanks, [[User:MegaBurn|MegaBurn]] 04:17, 13 April 2006 (EDT)


== Scripted Effects ==
== Scripted Effects ==