Talk:Main Page

Revision as of 12:59, 27 March 2006 by imported>Languard (Removed mod request)

Account or login

Just a recommendation, but I think 'create a login' should be changed to 'create an account' It's better English. Stormscape 03:15, 24 March 2006 (EST)

I think login is perfectly fine. If the meaning "username plus password" (in addition to the process of entering them) has not yet been added to the dictionary, it's about time. Silly 14:17, 25 March 2006 (EST)

Unlocking and adding

Any chance of adding an 'Interior Cells' link to the index under the 'Building and Editing' index listing?
--[MD]Languard 17:48, 24 March 2006 (EST)

FaceGen and Oblivion

I was looking around, nice Construction Set btw, but i can't seem to find good help on the FaceGen - Oblivion combination. -This unsigned comment was made by Novus.

The existing game?

Is this wiki a suitable place for discussing bugs/oddities with the engine, or the main Oblivion game? I realise these may not really be editing-related.. If not, is there a wiki that is suitable? Moo 14:47, 25 March 2006 (EST)

This wiki is a reference for The Construction Set and mods. Our official forums are where discussions on engine/game related bugs and quirks should be discussed. Ashileedo 14:27, 26 Mar 2006
UESP Oblivion. You can start the Glitches/Goofs page starting from the link a the bottom. If there's a problem with the engine itself, in regards to modding, that should probably go on the Tes4Mod section. You should look in the corresponding sections of the Morrowindpages for similar pages and follow the lead. (Hmmm... Though I would have thought that glitches in the game engine would be reasonable to put here -- since modders need to work around them while working in CS4.) --Wrye 00:56, 27 March 2006 (EST)
Good point about putting engine issues on here as it could be useful -- My concern is that a list of issues with the game and engine here could turn into a point of contention and attract vandalism. As long as the tone is factual and neutral, should be okay. I would strongly suggest that anything documented must be verified by the contributor themselves or can be based on our readme documentation but not based off forum posts which can be unreliable. We want people to be able to trust what they read is factual and has been verified. Ashileedo 10:28, 27 Mar 2006
I would suggest something like an editors page (might the same as the Help:Editing page). Site policy (what does and doesn't belong, plus standards for addition can be listed there). When listing what doesn't belong (e.g., mod lists, mod ideas(?)), you could also provide links to wikis/sites that are intended for that (and the forums, of course). Also, for page specific formatting and rules, you can put a "Style and Content" section at the top of the talk page (e.g., Uesp Scripting Pitfalls Talk.) --Wrye 11:38, 27 March 2006 (EST)

Sign your contributions

Please, use three (name only) or four (name and date) tildes (~) to sign your contributions on talk pages. Silly 15:26, 25 March 2006 (EST)

Scripting Guide?

Is there any guide out there that has a sort of scripting basic guideline, written for people who haven't done much scripting...

I am trying to make a Lockpick Mold Mod, where an object you use creates more lockpicks by 'melting down Septims as the actual lockpick material, how fitting the tool thieves use to make money is made out of money'.

So I know I have an object, activated, but I have no real clue what I am doing...what I would want to do I guess is somehow fit in a player_buy item script and somehow set up an unlimited source of lockpicks to 'buy'...

Anyone? -This unsigned comment was made by Blakestr. Please sign all comments.

More Tutorials Please

I loved the create a dungeon tutorial, I wish there were more intermediate tutorials. I've been messing around with the editor and but learning on my own is slow and cumbersome. Do any other good editing resources exist? FViral 17:42, 26 March 2006 (EST)

I also thought that the "My First Dungeon" tutorial was excellent, but we need to expand on it and add more. One on basic quests, scripting, havok, etc would be great. I already have a fairly cool dungeon laid out, but I am not sure where to go with the NPC quests for it. Also, does anyone know how to include havok'd rocks in a project?

--Void Main() 00:52, 27 March 2006 (EST)

Return to "Main Page" page.