Difference between revisions of "Talk:Texture Replacer/Tutorial"
Talk:Texture Replacer/Tutorial (edit)
Revision as of 11:14, 21 December 2010
, 11:14, 21 December 2010no edit summary
imported>TS7 m (Reverted edit of XruE5l, changed back to last version by TheImperialDragon) |
imported>DragoonWraith |
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Hi there. | |||
I got Photoshop 7.0 and the other tools that are required for this tutorial. | |||
I got stuck in the section where you should use the Normal Map Filter in Adobe Photoshop. The problem is that I don't get these "color dots" in my normal map, I only get it to be blue. I also have no idea how to bring up the alpha channel. There is another tutorial, Normal Maps Basic. I don't see the connection between that tutorial and my problem. | |||
Please help me anybody! | |||
:I'm not sure what you mean by "color dots". Modifying a Normal Map manually seems like a poor idea; you'd be better off downloading nVidia's DDS plugin for Photoshop that can handle them. The Normal Map Basics tutorial discusses how to use that plugin. | |||
:Accessing the alpha map, anyway, is done by going to the Channels tab (usually in the same window as Layers, just have to click Channel instead of Layer - if it's not there, go to the Window menu and make sure Channel is checked), and then clicking on the Alpha. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:14, 21 December 2010 (EST) |