Difference between revisions of "Talking Creatures?"

551 bytes added ,  00:06, 31 May 2006
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imported>TheImperialDragon
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imported>DragoonWraith
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:Also, when a dialogue begins, all animations other than the speaking actor freeze.  To get the goblin always looking at the player, I was considering using the [[look]] command when the player comes within 512 units.  I increased the 3D Scale size of the goblin so that his head is somewhat at the same level as the player.  Unfortunately, because my NPC ends up outside the goblin (whose centre is at the middle of the X marker) it's hard to get the camera to zoom in on the goblin's face.  Maybe, if the goblin doesn't already have a GREETING topic, you should make one then try and see if it works?  I haven't really had a good look at the Dialogue Functions yet, so I wouldn't know what to do, I only have a vague idea of how it works. [[User:TheImperialDragon|TheImperialDragon]] 23:00, 30 May 2006 (EDT)
:Also, when a dialogue begins, all animations other than the speaking actor freeze.  To get the goblin always looking at the player, I was considering using the [[look]] command when the player comes within 512 units.  I increased the 3D Scale size of the goblin so that his head is somewhat at the same level as the player.  Unfortunately, because my NPC ends up outside the goblin (whose centre is at the middle of the X marker) it's hard to get the camera to zoom in on the goblin's face.  Maybe, if the goblin doesn't already have a GREETING topic, you should make one then try and see if it works?  I haven't really had a good look at the Dialogue Functions yet, so I wouldn't know what to do, I only have a vague idea of how it works. [[User:TheImperialDragon|TheImperialDragon]] 23:00, 30 May 2006 (EDT)
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 00:06, 31 May 2006 (EDT): Hrm... Maybe you could use [[SetScale]] on the Orc to make him the right height? Might it be possible to put the Orc ''behind'' the Goblin, so the player looks at the Goblin? Also, rather than using [[Look]] when the player is close, instead use it OnActivate, before placing the Orc and having him talk to the player.


[[Category:Questions]]
[[Category:Questions]]