Difference between revisions of "Talking Creatures?"

762 bytes added ,  19:16, 5 June 2006
Two scripts to try...
imported>DragoonWraith
m (formatting)
imported>TheImperialDragon
(Two scripts to try...)
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::The look stuff might be better with distance checking, however, if you want the Goblin to turn to the player when the player gets near, and keep looking til the player leaves.   
::The look stuff might be better with distance checking, however, if you want the Goblin to turn to the player when the player gets near, and keep looking til the player leaves.   
:Thanks for the quick reply.  My script is only a prototype so that I can see if it'll work.  I was going to worry about the clean-up later, and besides, it's only about the third script I've written, in which none of the others I have any idea whether they are working or not...
:The reason I have the game move Talker onto the goblin space every frame is so that the talker stays inside the goblin.  If I don't do this, Talker ends up outside the goblin.  But what will happen is that when the Goblin is attacked or whatever, the NPC, will be transported either to another cell, or into an isolated room.
:[[MoveToMarker]] does exist.  It is even used in FGD08Script, you can check for yourself if you have doubts.
:Anyway, I'll give both scripts a try...


[[Category:Questions]]
[[Category:Questions]]