Difference between revisions of "Talking Creatures?"

489 bytes added ,  20:09, 5 June 2006
→‎Question: questions
imported>TheImperialDragon
imported>DragoonWraith
(→‎Question: questions)
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:Both had similar results, it's just that the goblin didn't look at anybody.  In your script, the NPC ended up outside the goblin again, and the game zoomed in on thin air, by which I mean the invisible NPC, which is what I was trying to describe above.  First, we'll need to find an alternative to [[Look]], and a way to have the goblin move with the NPC.
:Both had similar results, it's just that the goblin didn't look at anybody.  In your script, the NPC ended up outside the goblin again, and the game zoomed in on thin air, by which I mean the invisible NPC, which is what I was trying to describe above.  First, we'll need to find an alternative to [[Look]], and a way to have the goblin move with the NPC.
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 20:09, 5 June 2006 (EDT): OK, questions about MoveTo and MoveToMarker, and their use for this purpose: Why do you need to use MoveToMarker in your script? Wouldn't Talker.MoveTo GoblinPassive serve the same cause? On the flip side, if not, would use MoveToMarker improve my script?
[[Category:Questions]]
[[Category:Questions]]