Difference between revisions of "Talking Creatures?"

138 bytes added ,  15:23, 8 June 2006
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Neverind. It could actually be the solution.
imported>TheImperialDragon
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imported>TheImperialDragon
m (Neverind. It could actually be the solution.)
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:To go into more depth, the PlaceAtMe is a good idea, but unless the game is told to do this every frame, the NPC ends up WAY outside the goblin, due to collision issues.  Furthermore, the script is already OnActivate, or at least the dialogue part.  The PlaceAtMe every frame should be able to do the trick to have the goblin travel.
:To go into more depth, the PlaceAtMe is a good idea, but unless the game is told to do this every frame, the NPC ends up WAY outside the goblin, due to collision issues.  Furthermore, the script is already OnActivate, or at least the dialogue part.  The PlaceAtMe every frame should be able to do the trick to have the goblin travel.


:Good thinking on the rotate angle thing though, I'll give it a try.  With this bit of information, I think we may come to the conclusion of this nightmare of a long answer yet. [[User:TheImperialDragon|The Imperial Dragon]] 15:18, 8 June 2006 (EDT)
:Good thinking on the rotate angle thing though, I'll give it a try.  With this bit of information, I think we may come to the conclusion of this nightmare of a long answer yet.
 
:Instead of StartConversation, I'll use SayTo, as StartConversation has the NPC approach the player before actually initiating dialogue. [[User:TheImperialDragon|The Imperial Dragon]] 15:23, 8 June 2006 (EDT)


[[Category:Questions]]
[[Category:Questions]]