Difference between revisions of "Talking Creatures?"
Forgot to mention some things...
imported>ShadowDancer ("I say taco, then they say taco." "Taco,Taco,Taco...") |
imported>ShadowDancer (Forgot to mention some things...) |
||
Line 411: | Line 411: | ||
:However this does nicely at getting him to talk. At very least, it was an interesting exercise in scripting. BTW [[User:TheImperialDragon|The Imperial Dragon]], I re-did your cell a little bit in order to test it out properly. I added 3 512x512 floortiles to the outside of the towers, switched the markers to the opposite places, added a mages portal, and removed the tower door for testing purposes. Just wanted to let you know how I set up the cell for this script. | :However this does nicely at getting him to talk. At very least, it was an interesting exercise in scripting. BTW [[User:TheImperialDragon|The Imperial Dragon]], I re-did your cell a little bit in order to test it out properly. I added 3 512x512 floortiles to the outside of the towers, switched the markers to the opposite places, added a mages portal, and removed the tower door for testing purposes. Just wanted to let you know how I set up the cell for this script. | ||
::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation. The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC. And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation. |