Difference between revisions of "Talking Creatures?"

565 bytes added ,  11:16, 10 July 2006
Forgot to mention some things...
imported>ShadowDancer
("I say taco, then they say taco." "Taco,Taco,Taco...")
imported>ShadowDancer
(Forgot to mention some things...)
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:However this does nicely at getting him to talk.  At very least, it was an interesting exercise in scripting.  BTW [[User:TheImperialDragon|The Imperial Dragon]], I re-did your cell a little bit in order to test it out properly.  I added 3 512x512 floortiles to the outside of the towers, switched the markers to the opposite places, added a mages portal, and removed the tower door for testing purposes.  Just wanted to let you know how I set up the cell for this script.
:However this does nicely at getting him to talk.  At very least, it was an interesting exercise in scripting.  BTW [[User:TheImperialDragon|The Imperial Dragon]], I re-did your cell a little bit in order to test it out properly.  I added 3 512x512 floortiles to the outside of the towers, switched the markers to the opposite places, added a mages portal, and removed the tower door for testing purposes.  Just wanted to let you know how I set up the cell for this script.
::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation.  The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC.  And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation.
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