Difference between revisions of "Talking Creatures?"

317 bytes added ,  12:36, 10 July 2006
imported>ShadowDancer
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imported>TheImperialDragon
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::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation.  The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC.  And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation.
::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation.  The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC.  And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation.
:Interesting... That was quick!  I congratulate you on this accomplishment! :)  To be honest, I almost gave up on it as I wasn't sure if this'd work alright with everyone in mind, but it is amazing how fast you figured it out!  So thanks, and I think anyone who'll use this will want to thank you too.  Great Work!