Difference between revisions of "Talking Creatures?"
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::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation. The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC. And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation. | ::[[User:ShadowDancer|ShadowDancer]] 11:16, 10 July 2006 (EDT): I forgot to mention that this works both ways for initializing the conversation. The NPC can initialize the conversation if the character is within a certain range, or the Player can initialize the conversation by clicking on the NPC even though there is not a symbol showing dialogue on the NPC. And this script can be changed by altering the Order and DoOnce variables at the beginning of the [[GameMode]] block before anything else initializes to keep the NPC from initiating the conversation. | ||
:Interesting... That was quick! I congratulate you on this accomplishment! :) To be honest, I almost gave up on it as I wasn't sure if this'd work alright with everyone in mind, but it is amazing how fast you figured it out! So thanks, and I think anyone who'll use this will want to thank you too. Great Work! |