Difference between revisions of "Talking Creatures?"

1,374 bytes added ,  13:30, 10 July 2006
Thanks
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imported>ShadowDancer
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:Interesting... That was quick!  I congratulate you on this accomplishment! :)  To be honest, I almost gave up on it as I wasn't sure if this'd work alright with everyone in mind, but it is amazing how fast you figured it out!  So thanks, and I think anyone who'll use this will want to thank you too.  Great Work! [[User:TheImperialDragon|The Imperial Dragon]] 12:36, 10 July 2006 (EDT)
:Interesting... That was quick!  I congratulate you on this accomplishment! :)  To be honest, I almost gave up on it as I wasn't sure if this'd work alright with everyone in mind, but it is amazing how fast you figured it out!  So thanks, and I think anyone who'll use this will want to thank you too.  Great Work! [[User:TheImperialDragon|The Imperial Dragon]] 12:36, 10 July 2006 (EDT)
::[[User:ShadowDancer|ShadowDancer]] 13:30, 10 July 2006 (EDT): Thanks. :) Actually, I have only been playing with the construction set for a couple of weeks now truthfully.  But I think the reason I am such a quick study is that I am used to programming languages and this is a lot like a few of them that I have used over the years, albeit with fewer functions available.  Actually, it reminds me a lot of the things that we did on the old TRS-80s when they first came out with basic (scary days).  I have always been very quick with programming languages though, especially when I just dive in and do things - thats always been how I learned the programming languages best.  It seems that this is no different.
::I just wish I could have figured out a way to keep the Goblin from being so close to the viewpoint of the player.  It should also be noted that the displacement of the "GuyRef" will need to be adjusted for smaller actors so that he doesn't decide to come around the actor in order to talk to someone.  If the "GuyRef" is moved closer to the Goblin, it pushes the Goblin forward towards the character which can cause a misalignment between the three characters and thats already touchy enough with the turning and approaching.  Its something that will need to be played with by the user depending on the size of the actor that you are trying to make talk.
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