Difference between revisions of "Talking Creatures?"

899 bytes added ,  01:03, 6 November 2006
imported>ShadowDancer
(modifying script to use DeleteFullActorCopy instead of Kill)
imported>Sickleyield
Line 324: Line 324:
*Also, make sure the only clothing that npc has on it is the 'creature' clothing you've made for it.   
*Also, make sure the only clothing that npc has on it is the 'creature' clothing you've made for it.   
*You now have a talking creature
*You now have a talking creature
[[User: Sickleyield|Sickleyield]] 5 November 2006:
I can't get this to work.
*I made my NPC Tegeneria a new race (so there wouldn't be default dialogue, just a copy of the Breton).
*I gave the NPC Tegeneria the spiderdaedra skeleton, which was called skeleton.nif and located in data\meshes\creatures\spiderdaedra. 
*I copied all possible nodes over in NifSkope, but NifSkope does not allow copying of the sideweapon (says something like can't find node when I choose copy; never saw THAT before).
*I made clothing from the spider daedra's body and claws.  The CS refuses to recognize the hair mesh as a nif.
*I equipped the clothing onto Tegeneria, who had no other clothes.
*I placed Tegeneria in a cell.
*The Construction Set crashed at once.  Happened repeatedly.  I cannot place the NPC in a cell without this happening.
Is it possible this method only works with bipedal creatures?




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