Difference between revisions of "Talking Creatures?"
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imported>ShadowDancer (modifying script to use DeleteFullActorCopy instead of Kill) |
imported>Sickleyield |
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*Also, make sure the only clothing that npc has on it is the 'creature' clothing you've made for it. | *Also, make sure the only clothing that npc has on it is the 'creature' clothing you've made for it. | ||
*You now have a talking creature | *You now have a talking creature | ||
[[User: Sickleyield|Sickleyield]] 5 November 2006: | |||
I can't get this to work. | |||
*I made my NPC Tegeneria a new race (so there wouldn't be default dialogue, just a copy of the Breton). | |||
*I gave the NPC Tegeneria the spiderdaedra skeleton, which was called skeleton.nif and located in data\meshes\creatures\spiderdaedra. | |||
*I copied all possible nodes over in NifSkope, but NifSkope does not allow copying of the sideweapon (says something like can't find node when I choose copy; never saw THAT before). | |||
*I made clothing from the spider daedra's body and claws. The CS refuses to recognize the hair mesh as a nif. | |||
*I equipped the clothing onto Tegeneria, who had no other clothes. | |||
*I placed Tegeneria in a cell. | |||
*The Construction Set crashed at once. Happened repeatedly. I cannot place the NPC in a cell without this happening. | |||
Is it possible this method only works with bipedal creatures? | |||