Difference between revisions of "Talking Creatures?"

147 bytes added ,  20:38, 1 October 2008
imported>Sickleyield
imported>AWEKZ
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:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)
:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)
:::Nice idea!! Try scripting the invisible NPC,to follow it! Right Inside Its Mesh!
Though I think that would only be for ones added with it :X


::::Well, chances are that no one's going to be able to read this creature's lips, so... depending on the creature, maybe there's a growl or roar animation that you could use? --[[User:DragoonWraith|DragoonWraith]] 19:19, 28 May 2006 (EDT)
::::Well, chances are that no one's going to be able to read this creature's lips, so... depending on the creature, maybe there's a growl or roar animation that you could use? --[[User:DragoonWraith|DragoonWraith]] 19:19, 28 May 2006 (EDT)
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