Difference between revisions of "Talking Creatures?"

245 bytes added ,  23:20, 3 October 2008
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imported>ShadowDancer
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:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)
:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)


:::Nice idea!! Try scripting the invisible NPC,to follow it! Right Inside Its Mesh!
::::Nice idea!! Try scripting the invisible NPC,to follow it! Right Inside Its Mesh!
Though I think that would only be for ones added with it :X
::::Though I think that would only be for ones added with it :X - AWEKZ 00:38, 2 October 2008


:::::See below for the answer to this concept. And you can't place an NPC inside the creatures mesh because the collision won't allow it...
:::::-[[User:ShadowDancer|ShadowDancer]] 23:20, 3 October 2008 (EDT)




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