Difference between revisions of "Talking Creatures?"

182 bytes added ,  17:53, 22 June 2009
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::I just wish I could have figured out a way to keep the Goblin from being so close to the viewpoint of the player.  It should also be noted that the displacement of the "GuyRef" will need to be adjusted for smaller actors so that he doesn't decide to come around the actor in order to talk to someone.  If the "GuyRef" is moved closer to the Goblin, it pushes the Goblin forward towards the character which can cause a misalignment between the three characters and thats already touchy enough with the turning and approaching.  Its something that will need to be played with by the user depending on the size of the actor that you are trying to make talk.
::I just wish I could have figured out a way to keep the Goblin from being so close to the viewpoint of the player.  It should also be noted that the displacement of the "GuyRef" will need to be adjusted for smaller actors so that he doesn't decide to come around the actor in order to talk to someone.  If the "GuyRef" is moved closer to the Goblin, it pushes the Goblin forward towards the character which can cause a misalignment between the three characters and thats already touchy enough with the turning and approaching.  Its something that will need to be played with by the user depending on the size of the actor that you are trying to make talk.
You can also create a talking creature look-a-like by creating a set of clothing for an NPC that looks like a creature. The talking trolls in the Leviticus Mod are done like that.
Anonymous user