Difference between revisions of "Talking Creatures?"

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{{Discussion}}
== Question ==
== Question ==


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:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)
:::It may depend on the kind of creature you are using.  Dremoras and Vampires are not considered creatures, but as NPCs, so that could be an option to use one of them instead.  Or, maybe you could try an [[OnActivate]] script for the creature to talk to the player (using [[StartConversation]]) when the player "Activates" the creature.  Perhaps this will work?  The only problem I can think of for this (If this would even work) is how to get the voice in sync with the creature's mouth.  This whole thing probably won't work, but maybe it's worth a try?--[[User:TheImperialDragon|TheImperialDragon]] 18:11, 28 May 2006 (EDT)
::::Nice idea!! Try scripting the invisible NPC,to follow it! Right Inside Its Mesh!
::::Though I think that would only be for ones added with it :X - AWEKZ 00:38, 2 October 2008
:::::See below for the answer to this concept. And you can't place an NPC inside the creatures mesh because the collision won't allow it...
:::::--[[User:ShadowDancer|ShadowDancer]] 23:20, 3 October 2008 (EDT)


::::Well, chances are that no one's going to be able to read this creature's lips, so... depending on the creature, maybe there's a growl or roar animation that you could use? --[[User:DragoonWraith|DragoonWraith]] 19:19, 28 May 2006 (EDT)
::::Well, chances are that no one's going to be able to read this creature's lips, so... depending on the creature, maybe there's a growl or roar animation that you could use? --[[User:DragoonWraith|DragoonWraith]] 19:19, 28 May 2006 (EDT)
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::::[[User:ShadowDancer|ShadowDancer]] 00:09, 10 July 2006 (EDT): That would be great.  It will keep me from totally re-inventing the wheel as it were.
::::[[User:ShadowDancer|ShadowDancer]] 00:09, 10 July 2006 (EDT): That would be great.  It will keep me from totally re-inventing the wheel as it were.
[[Category:Questions]]
 


:::http://rapidshare.de/files/25420002/Talking.esp.html is where you'll find it...  I think I named the cell... AAA? [[User:TheImperialDragon|The Imperial Dragon]] 00:35, 10 July 2006 (EDT)
:::http://rapidshare.de/files/25420002/Talking.esp.html is where you'll find it...  I think I named the cell... AAA? [[User:TheImperialDragon|The Imperial Dragon]] 00:35, 10 July 2006 (EDT)
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::I just wish I could have figured out a way to keep the Goblin from being so close to the viewpoint of the player.  It should also be noted that the displacement of the "GuyRef" will need to be adjusted for smaller actors so that he doesn't decide to come around the actor in order to talk to someone.  If the "GuyRef" is moved closer to the Goblin, it pushes the Goblin forward towards the character which can cause a misalignment between the three characters and thats already touchy enough with the turning and approaching.  Its something that will need to be played with by the user depending on the size of the actor that you are trying to make talk.
::I just wish I could have figured out a way to keep the Goblin from being so close to the viewpoint of the player.  It should also be noted that the displacement of the "GuyRef" will need to be adjusted for smaller actors so that he doesn't decide to come around the actor in order to talk to someone.  If the "GuyRef" is moved closer to the Goblin, it pushes the Goblin forward towards the character which can cause a misalignment between the three characters and thats already touchy enough with the turning and approaching.  Its something that will need to be played with by the user depending on the size of the actor that you are trying to make talk.
You can also create a talking creature look-a-like by creating a set of clothing for an NPC that looks like a creature. The talking trolls in the Leviticus Mod are done like that.
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