Difference between revisions of "Template:Articles Test"

36,459 bytes added ,  09:39, 7 August 2010
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imported>ShadowDancer
(test)
imported>Darkness X
m
 
(3 intermediate revisions by 2 users not shown)
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<div>
{| width=700
{| border="0" cellpadding="0" cellspacing="0"
|[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
|width="5"|
|[[fKnockdownDamageBase]]
|width="445" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">C</span>
|width="450" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">F cont.</span>
|-
|-
|
|[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
|[[fKnockdownDamageMult]]
|-
|-
|
|[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
|<li type="square">[[Comprehensive Settings List]]
|[[fLeafRockAmountSwayInfluence]]
|<li type="square">[[FAIEnergyLevelBase]]
|-
|-
|
|[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
|rowspan="2"|<span style="font-size: 132%; font-weight: bold;">F</span>
|[[fLeafRockSpeedSwayInfluence]]
|<li type="square">[[FAIEngergyLevelMult]]
|-
|-
|
|[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
|<li type="square">[[FAIEscortWaitDistanceExterior]]
|[[fLeafRockTimeScale]]
|-
|[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
|[[fLeafRustleAmountSwayInfluence]]
|-
|[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
|[[fLeafRustleSpeedSwayInfluence]]
|-
|[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
|[[fLeafRustleTimeScale]]
|-
|[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
|[[fLeveledLockMult]]
|-
|[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
|[[fLockLevelBase]]
|-
|[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
|[[fLockLevelMult]]
|-
|[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
|[[fLockPickAutoBase]]
|-
|[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
|[[fLockPickAutoDifficulty]]
|-
|[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
|[[fLockPickAutoOffset]]
|-
|[[fActorAnimZAdjust]]
|[[fLockPickBreakBase]]
|-
|[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
|[[fLockPickBreakMult]]
|-
|[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
|[[fLockPickQualityBase]]
|-
|[[fActorLuckSkillMult]]
|[[fLockPickQualityMult]]
|-
|[[fActorStrengthEncumbranceMult]]
|[[fLockSkillBase]]
|-
|[[fActorSwimBreathBase]]
|[[fLockSkillMult]]
|-
|[[fActorSwimBreathDamage]]
|[[fLockTrapGoOffBase]]
|-
|[[fActorSwimBreathMult]]
|[[fLockTrapGoOffMult]]
|-
|[[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]]
|[[fLowActorSpeedBoost]]
|-
|[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
|[[fLowLevelNPCBaseHealthMult]]
|-
|[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
|[[fMagicAbsorbDistanceReachMult]]
|-
|[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
|[[fMagicAreaBaseCostMult]]
|-
|[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
|[[fMagicAreaScale]]
|-
|[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
|[[fMagicAreaScaleMax]]
|-
|[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
|[[fMagicAreaScaleMin]]
|-
|[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
|[[fMagicArmorPenaltyMax]]
|-
|[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
|[[fMagicArmorPenaltyMin]]
|-
|[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
|[[fMagicBallMaximumDistance]]
|-
|[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
|[[fMagicBallOptimalDistance]]
|-
|[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
|[[fMagicBoltDuration]]
|-
|[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
|[[fMagicBoltMaximumDistance]]
|-
|[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
|[[fMagicBoltOptimalDistance]]
|-
|[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
|[[fMagicBoltSegmentLength]]
|-
|[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
|[[fMagicCasterSkillCostBase]]
|-
|[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
|[[fMagicCasterSkillCostMult]]
|-
|[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
|[[fMagicCEEnchantMagOffset]]
|-
|[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
|[[fMagicCloudAreaMin]]
|-
|[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
|[[fMagicCloudDurationMin]]
|-
|[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
|[[fMagicCloudFindTargetTime]]
|-
|[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
|[[fMagicCloudLifeScale]]
|-
|[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]]
|[[fMagicCloudSizeScale]]
|-
|[[fAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]]
|[[fMagicCloudSlowdownRate]]
|-
|[[fAIDefaultAttackHandBonus|<span style="color: #f00;">fAIDefaultAttackHandBonus</span>]]
|[[fMagicCloudSpeedBase]]
|-
|[[fAIDefaultAttackNoAttackMult|<span style="color: #f00;">fAIDefaultAttackNoAttackMult</span>]]
|[[fMagicCloudSpeedScale]]
|-
|[[fAIDefaultAttackSkillBase|<span style="color: #f00;">fAIDefaultAttackSkillBase</span>]]
|[[fMagicCostScale]]
|-
|[[fAIDefaultAttackSkillMult|<span style="color: #f00;">fAIDefaultAttackSkillMult</span>]]
|[[fMagicDefaultCEBarterFactor]]
|-
|[[fAIDefaultBlockDuringAttackMult|<span style="color: #f00;">fAIDefaultBlockDuringAttackMult</span>]]
|[[fMagicDefaultCEEnchantFactor]]
|-
|[[fAIDefaultBlockNoAttackMult|<span style="color: #f00;">fAIDefaultBlockNoAttackMult</span>]]
|[[fMagicDefaultTouchDistance]]
|-
|[[fAIDefaultBlockSkillBase|<span style="color: #f00;">fAIDefaultBlockSkillBase</span>]]
|[[fMagicDiseaseTransferBase]]
|-
|[[fAIDefaultBlockSkillMult|<span style="color: #f00;">fAIDefaultBlockSkillMult</span>]]
|[[fMagicDiseaseTransferMult]]
|-
|[[fAIDefaultBuffStandoffDistance|<span style="color: #f00;">fAIDefaultBuffStandoffDistance</span>]]
|[[fMagicDispelMagnitudeMult]]
|-
|[[fAIDefaultDodgeBackDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackDuringAttackMult</span>]]
|[[fMagicDurMagBaseCostMult]]
|-
|[[fAIDefaultDodgeBackNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackNoAttackMult</span>]]
|[[fMagicEnchantmentChargeBase]]
|-
|[[fAIDefaultDodgeBackwardMaxTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMaxTime</span>]]
|[[fMagicEnchantmentChargeMult]]
|-
|[[fAIDefaultDodgeBackwardMinTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMinTime</span>]]
|[[fMagicEnchantmentDrainBase]]
|-
|[[fAIDefaultDodgeDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeDuringAttackMult</span>]]
|[[fMagicEnchantmentDrainMult]]
|-
|[[fAIDefaultDodgeFatigueBase|<span style="color: #f00;">fAIDefaultDodgeFatigueBase</span>]]
|[[fMagicExplosionAgilityMult]]
|-
|[[fAIDefaultDodgeFatigueMult|<span style="color: #f00;">fAIDefaultDodgeFatigueMult</span>]]
|[[fMagicExplosionClutterMult]]
|-
|[[fAIDefaultDodgeFowardMaxTime|<span style="color: #f00;">fAIDefaultDodgeFowardMaxTime</span>]]
|[[fMagicExplosionIncorporealMult]]
|-
|[[fAIDefaultDodgeFowardMinTime|<span style="color: #f00;">fAIDefaultDodgeFowardMinTime</span>]]
|[[fMagicExplosionIncorporealTime]]
|-
|[[fAIDefaultDodgeForwardNotAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardNotAttackingMult</span>]]
|[[fMagicExplosionPowerBase]]
|-
|[[fAIDefaultDodgeForwardWhileAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardWhileAttackingMult</span>]]
|[[fMagicExplosionPowerMax]]
|-
|[[fAIDefaultDodgeLeftRightMaxTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMaxTime</span>]]
|[[fMagicExplosionPowerMin]]
|-
|[[fAIDefaultDodgeLeftRightMinTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMinTime</span>]]
|[[fMagicExplosionPowerMult]]
|-
|[[fAIDefaultDodgeNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeNoAttackMult</span>]]
|[[fMagicFatigueDrainBase]]
|-
|[[fAIDefaultDodgeSpeedBase|<span style="color: #f00;">fAIDefaultDodgeSpeedBase</span>]]
|[[fMagicFatigueDrainMult]]
|-
|[[fAIDefaultDodgeSpeedMult|<span style="color: #f00;">fAIDefaultDodgeSpeedMult</span>]]
|[[fMagicFogMaximumDistance]]
|-
|[[fAIDefaultGroupStandoffDistance|<span style="color: #f00;">fAIDefaultGroupStandoffDistance</span>]]
|[[fMagicFogOptimalDistance]]
|-
|[[fAIDefaultHoldMaxTime|<span style="color: #f00;">fAIDefaultHoldMaxTime</span>]]
|[[fMagickaReturnBase]]
|-
|[[fAIDefaultHoldMinTime|<span style="color: #f00;">fAIDefaultHoldMinTime</span>]]
|[[fMagickaReturnMult]]
|-
|[[fAIDefaultIdleMaxTime|<span style="color: #f00;">fAIDefaultIdleMaxTime</span>]]
|[[fMagicLevelMagnitudeMult]]
|-
|[[fAIDefaultIdleMinTime|<span style="color: #f00;">fAIDefaultIdleMinTime</span>]]
|[[fMagicLightForwardOffset]]
|-
|[[fAIDefaultMaximumRangeMult|<span style="color: #f00;">fAIDefaultMaximumRangeMult</span>]]
|[[fMagicLightHeightOffset]]
|-
|[[fAIDefaultOptimalRangeMult|<span style="color: #f00;">fAIDefaultOptimalRangeMult</span>]]
|[[fMagicLightRadiusBase]]
|-
|[[fAIDefaultPowerAttackFatigueBase|<span style="color: #f00;">fAIDefaultPowerAttackFatigueBase</span>]]
|[[fMagicMightEyeAmbient]]
|-
|[[fAIDefaultPowerAttackFatigueMult|<span style="color: #f00;">fAIDefaultPowerAttackFatigueMult</span>]]
|[[fMagicPlayerMinimumInvisibility]]
|-
|[[fAIDefaultPowerAttackRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultPowerAttackRecoilStaggerBonus</span>]]
|[[fMagicProjectileBaseSpeed]]
|-
|[[fAIDefaultPowerAttackUnconsciousBonus|<span style="color: #f00;">fAIDefaultPowerAttackUnconsciousBonus</span>]]
|[[fMagicProjectileMaxDistance]]
|-
|[[fAIDefaultRangedStandoffDistance|<span style="color: #f00;">fAIDefaultRangedStandoffDistance</span>]]
|[[fMagicRangeTargetCostMult]]
|-
|[[fAIDefaultRushingAttackDistanceMult|<span style="color: #f00;">fAIDefaultRushingAttackDistanceMult</span>]]
|[[fMagicResistActorSkillBase]]
|-
|[[fAIDefaultSpeechMult]]
|[[fMagicResistActorSkillMult]]
|-
|[[fAIDefaultSwitchToMeleeDistance|<span style="color: #f00;">fAIDefaultSwitchToMeleeDistance</span>]]
|[[fMagicResistTargetWillpowerBase]]
|-
|[[fAIDefaultSwitchToRangedDistance|<span style="color: #f00;">fAIDefaultSwitchToRangedDistance</span>]]
|[[fMagicResistTargetWillpowerMult]]
|-
|[[fAIDodgeDecisionBase|<span style="color: #f00;">fAIDodgeDecisionBase</span>]]
|[[fMagicSpellLevelApprenticeMin]]
|-
|[[fAIDodgeFavorLeftRightMult|<span style="color: #f00;">fAIDodgeFavorLeftRightMult</span>]]
|[[fMagicSpellLevelCostBase]]
|-
|[[fAIDodgeVerticalRangedAttackMult|<span style="color: #f00;">fAIDodgeVerticalRangedAttackMult</span>]]
|[[fMagicSpellLevelCostMult]]
|-
|[[fAIDodgeWalkChance|<span style="color: #f00;">fAIDodgeWalkChance</span>]]
|[[fMagicSpellLevelExpertMin]]
|-
|[[fAIEnergyLevelBase|<span style="color: #f00;">fAIEnergyLevelBase</span>]]
|[[fMagicSpellLevelJourneymanMin]]
|-
|[[fAIEngergyLevelMult]] (sic)
|[[fMagicSpellLevelMasterMin]]
|-
|[[fAIEscortWaitDistanceExterior|<span style="color: #f00;">fAIEscortWaitDistanceExterior</span>]]
|[[fMagicSprayMaximumDistance]]
|-
|[[fAIEscortWaitDistanceInterior|<span style="color: #f00;">fAIEscortWaitDistanceInterior</span>]]
|[[fMagicSprayOptimalDistance]]
|-
|[[fAIExteriorSpectatorDetection|<span style="color: #f00;">fAIExteriorSpectatorDetection</span>]]
|[[fMagicSunDamageBaseDamage]]
|-
|[[fAIExteriorSpectatorDistance|<span style="color: #f00;">fAIExteriorSpectatorDistance</span>]]
|[[fMagicSunDamageMinWeather]]
|-
|[[fAIFaceTargetAnimationAngle|<span style="color: #f00;">fAIFaceTargetAnimationAngle</span>]]
|[[fMagicSunDamagePainInitialDelay]]
|-
|[[fAIFleeConfBase]]
|[[fMagicSunDamagePainTimer]]
|-
|[[fAIFleeConfMult]]
|[[fMagicSunDamageScreenGlowMult]]
|-
|[[fAIFleeHealthMult]]
|[[fMagicSunDamageScreenGlowRateDown]]
|-
|[[fAIFleeSuccessTimeout|<span style="color: #f00;">fAIFleeSuccessTimeout</span>]]
|[[fMagicSunDamageScreenGlowRateUp]]
|-
|[[fAIGreetingTimer|<span style="color: #f00;">fAIGreetingTimer</span>]]
|[[fMagicSunDamageSunHiddenScale]]
|-
|[[fAIIdleAnimationDistance|<span style="color: #f00;">fAIIdleAnimationDistance</span>]]
|[[fMagicSunDamageWaterScale]]
|-
|[[fAIIdleWaitTime|<span style="color: #f00;">fAIIdleWaitTime</span>]]
|[[fMagicTelekinesiDistanceMult]] (sic)
|-
|[[fAIInteriorHeadTrackMult|<span style="color: #f00;">fAIInteriorHeadTrackMult</span>]]
|[[fMagicTelekinesisComplexMaxForce]]
|-
|[[fAIInteriorSpectatorDetection|<span style="color: #f00;">fAIInteriorSpectatorDetection</span>]]
|[[fMagicTelekinesisComplexObjectDamping]]
|-
|[[fAIInteriorSpectatorDistance|<span style="color: #f00;">fAIInteriorSpectatorDistance</span>]]
|[[fMagicTelekinesisComplexSpringDamping]]
|-
|[[fAIMagicSpellMult|<span style="color: #f00;">fAIMagicSpellMult</span>]]
|[[fMagicTelekinesisComplexSpringElasticity]]
|-
|[[fAIMagicTimer|<span style="color: #f00;">fAIMagicTimer</span>]]
|[[fMagicTelekinesisDistanceMin]]
|-
|[[fAIMaxHeadTrackDistance|<span style="color: #f00;">fAIMaxHeadTrackDistance</span>]]
|[[fMagicTelekinesisLiftPowerMult]]
|-
|[[fAIMaxHeadTrackDistanceFromPC|<span style="color: #f00;">fAIMaxHeadTrackDistanceFromPC</span>]]
|[[fMagicTelekinesisMaxForce]]
|-
|[[fAIMaxSmileDistance|<span style="color: #f00;">fAIMaxSmileDistance</span>]]
|[[fMagicTelekinesisMoveAccelerate]]
|-
|[[fAIMaxWanderTime]]
|[[fMagicTelekinesisMoveBase]]
|-
|[[fAIMeleeArmorMult|<span style="color: #f00;">fAIMeleeArmorMult</span>]]
|[[fMagicTelekinesisMoveMax]]
|-
|[[fAIMeleeHandMult|<span style="color: #f00;">fAIMeleeHandMult</span>]]
|[[fMagicTelekinesisObjectDamping]]
|-
|[[fAIMeleeWeaponMult|<span style="color: #f00;">fAIMeleeWeaponMult</span>]]
|[[fMagicTelekinesisSpringDamping]]
|-
|[[fAIMinGreetingDistance|<span style="color: #f00;">fAIMinGreetingDistance</span>]]
|[[fMagicTelekinesisSpringElasticity]]
|-
|[[fAIMoveDistanceToRecalcFollowPath|<span style="color: #f00;">fAIMoveDistanceToRecalcFollowPath</span>]]
|[[fMagicTelekinesisThrow]]
|-
|[[fAINPCSpeechMult|<span style="color: #f00;">fAINPCSpeechMult</span>]]
|[[fMagicTrackingLimit]]
|-
|[[fAIPowerAttackCreatureChance|<span style="color: #f00;">fAIPowerAttackCreatureChance</span>]]
|[[fMagicTrackingLimitComplex]]
|-
|[[fAIPowerAttackFatigueBase|<span style="color: #f00;">fAIPowerAttackFatigueBase</span>]]
|[[fMagicTrackingMultBall]]
|-
|[[fAIPowerAttackFatigueMult|<span style="color: #f00;">fAIPowerAttackFatigueMult</span>]]
|[[fMagicTrackingMultBolt]]
|-
|[[fAIPowerAttackKnockdownBonus|<span style="color: #f00;">fAIPowerAttackKnockdownBonus</span>]]
|[[fMagicTrackingMultFog]]
|-
|[[fAIPowerAttackNPCChance|<span style="color: #f00;">fAIPowerAttackNPCChance</span>]]
|[[fMagicUnitsPerFoot]]
|-
|[[fAIPowerAttackRecoilBonus|<span style="color: #f00;">fAIPowerAttackRecoilBonus</span>]]
|[[fMarksmanFatigueBurnPerSecond]]
|-
|[[fAIPursueDistanceLineOfSight|<span style="color: #f00;">fAIPursueDistanceLineOfSight</span>]]
|[[fMarksmanFatigueBurnPerShot]]
|-
|[[fAIRadiusToRunDetectionExterior]]
|[[fMasserAngleFadeEnd]]
|-
|[[fAIRadiusToRunDetectionInterior]]
|[[fMasserAngleFadeStart]]
|-
|[[fAIRangedWeaponMult|<span style="color: #f00;">fAIRangedWeaponMult</span>]]
|[[fMasserAngleShadowEarlyFade]]
|-
|[[fAIRangMagicSpellMult|<span style="color: #f00;">fAIRangMagicSpellMult</span>]] (sic)
|[[fMasserSpeed]]
|-
|[[fAISocialchanceForConversation|<span style="color: #f00;">fAISocialchanceForConversation</span>]]
|[[fMasserZOffset]]
|-
|[[fAISocialchanceForConversationInterior|<span style="color: #f00;">fAISocialchanceForConversationInterior</span>]]
|[[fMaxArmorRating]]
|-
|[[fAISocialRadiusToTriggerConversation|<span style="color: #f00;">fAISocialRadiusToTriggerConversation</span>]]
|[[fMaximumWind]]
|-
|[[fAISocialRadiusToTriggerConversationInterior|<span style="color: #f00;">fAISocialRadiusToTriggerConversationInterior</span>]]
|[[fMinDistanceUseHorse]]
|-
|[[fAISpectatorCommentTimer|<span style="color: #f00;">fAISpectatorCommentTimer</span>]]
|[[fMountedMaxLookingDown]]
|-
|[[fAItalktoNPCtimer]]
|[[fMoveCharWalkMax]]
|-
|[[fAItalktosameNPCtimer]]
|[[fMoveCharWalkMin]]
|-
|[[fAITrespassWarningTimer|<span style="color: #f00;">fAITrespassWarningTimer</span>]]
|[[fMoveCreatureWalkMax]]
|-
|[[fAIUpdateMovementRestrictionsDistance|<span style="color: #f00;">fAIUpdateMovementRestrictionsDistance</span>]]
|[[fMoveCreatureWalkMin]]
|-
|[[fAIYieldBase|<span style="color: #f00;">fAIYieldBase</span>]]
|[[fMoveEncumEffect]]
|-
|[[fAIYieldDurationBase|<span style="color: #f00;">fAIYieldDurationBase</span>]]
|[[fMoveEncumEffectNoWea]]
|-
|[[fAIYieldDurationMult|<span style="color: #f00;">fAIYieldDurationMult</span>]]
|[[fMoveMaxFlySpeed]]
|-
|[[fAIYieldMult|<span style="color: #f00;">fAIYieldMult</span>]]
|[[fMoveMinFlySpeed]]
|-
|[[fAlchemyGoldMult|<span style="color: #f00;">fAlchemyGoldMult</span>]]
|[[fMoveNoWeaponMult]]
|-
|[[fArmorRatingBase]]
|[[fMoveRunAthleticsMult]]
|-
|[[fArmorRatingConditionBase|<span style="color: #f00;">fArmorRatingConditionBase</span>]]
|[[fMoveRunMult]]
|-
|[[fArmorRatingConditionMult]]
|[[fMoveSneakMult]]
|-
|[[fArmorRatingMax]]
|[[fMoveSwimRunAthleticsMult]]
|-
|[[fArmorWeightLightMaxMod]]
|[[fMoveSwimRunBase]]
|-
|[[fArrowAgeMax]]
|[[fMoveSwimWalkAthleticsMult]]
|-
|[[fArrowBounceBlockPercentage]]
|[[fMoveSwimWalkBase]]
|-
|[[fArrowBounceLinearSpeed]]
|[[fMoveWeightMax]]
|-
|[[fArrowBounceRotateSpeed]]
|[[fMoveWeightMin]]
|-
|[[fArrowBowTimerBase]]
|[[fNoticeTextTimePerCharacter]]
|-
|[[fArrowBowTimerMult]]
|[[fNPCAttributeHealthMult]]
|-
|[[fArrowFakeMass]]
|[[fNPCBaseMagickaMult]]
|-
|[[fArrowFOVTimeChange]]
|[[fNPCGeneticVariation]]
|-
|[[fArrowFOVTimeStart]]
|[[fObjectHitWeaponReach]]
|-
|[[fArrowFOVZoom]]
|[[fObjectWeightPickupDetectionMult]]
|-
|[[fArrowGravityBase]]
|[[fPainDelay]]
|-
|[[fArrowGravityMin]]
|[[fPathAvoidanceCreatureIntLimit]]
|-
|[[fArrowGravityMult]]
|[[fPathAvoidanceObstacleCheckTimeLimit]]
|-
|[[fArrowMaxDistance]]
|[[fPathAvoidanceTimeOut]]
|-
|[[fArrowOptimalDistance]]
|[[fPathAvoidanceWaitTimeLimit]]
|-
|[[fArrowSpeedMult]]
|[[fPathImpassableDoorPenalty]]
|-
|[[fArrowWeakGravity]]
|[[fPathInvalidMovementTypePenalty]]
|-
|[[fArrowWeakSpeed]]
|[[fPathMinimalUseDoorPenalty]]
|-
|[[fAttributeClassPrimaryBonus]]
|[[fPathMustLockpickPenalty]]
|-
|[[fAttributeClassSecondaryBonus]]
|[[fPathNonFishSwimmingPenalty]]
|-
|[[fAutoDoorActivateDistance]]
|[[fPathNPCWadingPenalty]]
|-
|[[fBarterBuyBase]]
|[[fPathPointFailureTimeLimit]]
|-
|[[fBarterBuyMult]]
|[[fPathPointForceAngleSnapDistance]]
|-
|[[fBarterDispBase]]
|[[fPathPointMaxAngleDeltaTurnSpeedScalar]]
|-
|[[fBarterDispositionMod]]
|[[fPathPointReachDistance]]
|-
|[[fBarterHaggleBase]]
|[[fPathPointReachDistanceError]]
|-
|[[fBarterHaggleCurve]]
|[[fPathPointStartCheckDistance]]
|-
|[[fBarterHaggleDispMult]]
|[[fPathPointTurnDistanceExterior]]
|-
|[[fBarterHaggleMax]]
|[[fPathPointTurnDistanceInterior]]
|-
|[[fBarterSellBase]]
|[[fPathPointTurningSpeed]]
|-
|[[fBarterSellMult]]
|[[fPathPointWalkTime]]
|-
|[[fBlinkDelayMax]]
|[[fPathPointZDistanceAllowance]]
|-
|[[fBlinkDelayMin]]
|[[fPathPreferredPointBonus]]
|-
|[[fBlinkDownTime]]
|[[fPathSpaceExitPenalty]]
|-
|[[fBlinkUpTime]]
|[[fPathWaterExitPenalty]]
|-
|[[fBlockAmountHandToHandMult]]
|[[fPCBaseHealthMult]]
|-
|[[fBlockAmountWeaponMult]]
|[[fPCBaseMagickaMult]]
|-
|[[fBlockMax]]
|[[fPerkAthleticsApprenticeFatigueMult]]
|-
|[[fBlockScoreNoShieldMult]]
|[[fPerkAthleticsExpertFatigueMult]]
|-
|[[fBlockSkillBase]]
|[[fPerkAthleticsJouneymanFatigueMult]]
|-
|[[fBlockSkillMult]]
|[[fPerkAthleticsMasterFatigueMult]]
|-
|[[fBowHoldTimer]]
|[[fPerkAthleticsNoviceFatigueMult]]
|-
|[[fBribeBase]]
|[[fPerkHeavyArmorExpertSpeedMult]]
|-
|[[fBribeCostCurve]]
|[[fPerkHeavyArmorJourneymanDamageMult]]
|-
|[[fBribeCurve]]
|[[fPerkHeavyArmorMasterSpeedMult]]
|-
|[[fBribeMult]]
|[[fPerkHeavyArmorNoviceDamageMult]]
|-
|[[fBribeNPCLevelMult]]
|[[fPerkHeavyArmorSinkGravityMult]]
|-
|[[fBribeScale]]
|[[fPerkJumpFatigueExpertMult]]
|-
|[[fBribeSpeechcraftMult]]
|[[fPerkLightArmorExpertSpeedMult]]
|-
|[[fBuoyancyCloth]]
|[[fPerkLightArmorJourneymanDamageMult]]
|-
|[[fBuoyancyDirt]]
|[[fPerkLightArmorMasterRatingMult]]
|-
|[[fBuoyancyGlass]]
|[[fPerkLightArmorNoviceDamageMult]]
|-
|[[fBuoyancyGrass]]
|[[fPerkSneakAttackMarksmanApprenticeMult]]
|-
|[[fBuoyancyMetal]]
|[[fPerkSneakAttackMarksmanExpertMult]]
|-
|[[fBuoyancyMultBody]]
|[[fPerkSneakAttackMarksmanJourneymanMult]]
|-
|[[fBuoyancyMultExtremity]]
|[[fPerkSneakAttackMarksmanMasterMult]]
|-
|[[fBuoyancyOrganic]]
|[[fPerkSneakAttackMarksmanNoviceMult]]
|-
|[[fBuoyancySkin]]
|[[fPerkSneakAttackMeleeApprenticeMult]]
|-
|[[fBuoyancyStone]]
|[[fPerkSneakAttackMeleeExpertMult]]
|-
|[[fBuoyancyWater]]
|[[fPerkSneakAttackMeleeJourneymanMult]]
|-
|[[fBuoyancyWood]]
|[[fPerkSneakAttackMeleeMasterMult]]
|-
|[[fChameleonMaxRefraction]]
|[[fPerkSneakAttackMeleeNoviceMult]]
|-
|[[fChameleonMinRefraction]]
|[[fPersAdmireAggr]]
|-
|[[fCharacterControllerMultipleStepSpeed]]
|[[fPersAdmireConf]]
|-
|[[fChase3rdPersonVanityXYMult]]
|[[fPersAdmireEner]]
|-
|[[fChase3rdPersonXYMult]]
|[[fPersAdmireIntel]]
|-
|[[fChase3rdPersonZUnitsPerSecond]]
|[[fPersAdmirePers]]
|-
|[[fCheckDeadBodyTimer]]
|[[fPersAdmireResp]]
|-
|[[fCheckPositionFallDistance]]
|[[fPersAdmireStre]]
|-
|[[fClothingArmorBase]]
|[[fPersAdmireWillp]]
|-
|[[fClothingArmorScale]]
|[[fPersBoastAggr]]
|-
|[[fClothingBase]]
|[[fPersBoastConf]]
|-
|[[fClothingClassScale]]
|[[fPersBoastEner]]
|-
|[[fClothingJewelryBase]]
|[[fPersBoastIntel]]
|-
|[[fClothingJewelryScale]]
|[[fPersBoastPers]]
|-
|[[fCombatAdvanceNormalAttackChance]]
|[[fPersBoastResp]]
|-
|[[fCombatBetweenAdvanceTimer]]
|[[fPersBoastStre]]
|-
|[[fCombatBuffMaxTimer]]
|[[fPersBoastWillp]]
|-
|[[fCombatBuffStandoffTimer]]
|[[fPersBullyAggr]]
|-
|[[fCombatCollectAlliesTimer]]
|[[fPersBullyConf]]
|-
|[[fCombatDamageScale]]
|[[fPersBullyEner]]
|-
|[[fCombatDistance]]
|[[fPersBullyIntel]]
|-
|[[fCombatDistanceMin]]
|[[fPersBullyPers]]
|-
|[[fCombatForwardAttackChance]]
|[[fPersBullyResp]]
|-
|[[fCombatGiantCreatureReachMult]]
|[[fPersBullyStre]]
|-
|[[fCombatHitConeAngle]]
|[[fPersBullyWillp]]
|-
|[[fCombatInTheWayTimer]]
|[[fPersJokeAggr]]
|-
|[[fCombatLineOfSightTimer]]
|[[fPersJokeConf]]
|-
|[[fCombatMaxHoldScore]]
|[[fPersJokeEner]]
|-
|[[fCombatMinEngageDistance]]
|[[fPersJokeIntel]]
|-
|[[fCombatMonitorBuffsTimer]]
|[[fPersJokePers]]
|-
|[[fCombatRangedStandoffTimer]]
|[[fPersJokeResp]]
|-
|[[fCombatRelativeDamageMod]]
|[[fPersJokeStre]]
|-
|[[fCombatRoundAmount]]
|[[fPersJokeWillp]]
|-
|[[fCombatSoundArmorPct]]
|[[fPersuasionAccuracyMaxDisposition]]
|-
|[[fCombatSoundFleshPct]]
|[[fPersuasionAccuracyMaxSelect]]
|-
|[[fCombatSoundWeaponPct]]
|[[fPersuasionAccuracyMinDisposition]]
|-
|[[fCombatSpeakAttackChance]]
|[[fPersuasionAccuracyMinSelect]]
|-
|[[fCombatSpeakHitChance]]
|[[fPersuasionBaseValueMaxDisposition]]
|-
|[[fCombatSpeakHitThreshold]]
|[[fPersuasionBaseValueMaxSelect]]
|-
|[[fCombatSpeakPowerAttackChance]]
|[[fPersuasionBaseValueMinDisposition]]
|-
|[[fCombatSpeakTauntChance]]
|[[fPersuasionBaseValueMinSelect]]
|-
|[[fCombatStaffTimer]]
|[[fPersuasionBaseValueShape]]
|-
|[[fCombatStepAdvanceDistance]]
|[[fPersuasionCurve]]
|-
|[[fCombatVulnerabilityMod]]
|[[fPersuasionMaxDisposition]]
|-
|[[fCreatureCalcCombat]]
|[[fPersuasionMaxInput]]
|-
|[[fCreatureCalcDamage]]
|[[fPersuasionMaxSelect]]
|-
|[[fCreatureCalcMagic]]
|[[fPersuasionMinDisposition]]
|-
|[[fCreatureCalcStealth]]
|[[fPersuasionMinInput]]
|-
|[[fCrimeAlarmRespMult]]
|[[fPersuasionMinPercentCircle]]
|-
|[[fCrimeDispAttack]]
|[[fPersuasionMinSelect]]
|-
|[[fCrimeDispMurder]]
|[[fPersuasionMod]]
|-
|[[fCrimeDispPersonal]]
|[[fPersuasionReactionDislike]]
|-
|[[fCrimeDispPickpocket]]
|[[fPersuasionReactionHate]]
|-
|[[fCrimeDispSteal]]
|[[fPersuasionReactionHatePerk]]
|-
|[[fCrimeDispTresspass]]
|[[fPersuasionReactionLike]]
|-
|[[fCrimeGoldSteal]]
|[[fPersuasionReactionLove]]
|-
|[[fCrimeSoundBase]]
|[[fPersuasionShape]]
|-
|[[fCrimeSoundMult]]
|[[fPickLevelBase]]
|-
|[[fDamagePowerAttackBackBonus]]
|[[fPickLevelMult]]
|-
|[[fDamagePowerAttackBonus]]
|[[fPickNumBase]]
|-
|[[fDamagePowerAttackForwardBonus]]
|[[fPickNumMult]]
|-
|[[fDamagePowerAttackSideBonus]]
|[[fPickPocketActorSkillBase]]
|-
|[[fDamagePowerAttackStandBonus]]
|[[fPickPocketActorSkillMult]]
|-
|[[fDamageSkillBase]]
|[[fPickPocketAmountBase]]
|-
|[[fDamageSkillMult]]
|[[fPickPocketAmountMult]]
|-
|[[fDamageSneakAttackMult]]
|[[fPickPocketMaxChance]]
|-
|[[fDamageStrengthBase]]
|[[fPickPocketMinChance]]
|-
|[[fDamageStrengthMult]]
|[[fPickPocketTargetSkillBase]]
|-
|[[fDamageToArmorPercentage]]
|[[fPickPocketTargetSkillMult]]
|-
|[[fDamageToWeaponPercentage]]
|[[fPickSpring1]]
|-
|[[fDamageWeaponConditionBase]]
|[[fPickSpring2]]
|-
|[[fDamageWeaponConditionMult]]
|[[fPickSpring3]]
|-
|[[fDamageWeaponMult]]
|[[fPickSpring4]]
|-
|[[fDaytimeColorExtension]]
|[[fPickSpring5]]
|-
|[[fDeathForceDamageMax]]
|[[fPickUpWeaponDelay]]
|-
|[[fDeathForceDamageMin]]
|[[fPlayerDeathReloadTime]]
|-
|[[fDeathForceForceMax]]
|[[fPlayerDropDistance]]
|-
|[[fDeathForceForceMin]]
|[[fPlayerTeleportFadeSeconds]]
|-
|[[fDeathSoundMaxDistance]]
|[[fPotionGoldValueMult]]
|-
|[[fDebrisMaxVelocity]]
|[[fPotionMortPestleMult]]
|-
|[[fDebricMinExtent]]
|[[fPotionT1AleDurMult]]
|-
|[[fDefaultNoticeTextDisplayTime]]
|[[fPotionT1AleMagMult]]
|-
|[[fDemandBase]]
|[[fPotionT1CalDurMult]]
|-
|[[fDemandMult]]
|[[fPotionT1CalMagMult]]
|-
|[[fDetectionActionTimer]]
|[[fPotionT1MagMult]]
|-
|[[fDetectionCommentTimer]]
|[[fPotionT1RetDurMult]]
|-
|[[fDetectionNightEyeBonus]]
|[[fPotionT1RetMagMult]]
|-
|[[fDetectionSneakLightMod]]
|[[fPotionT2AleDurMult]]
|-
|[[fDetectionTimerSetting]]
|[[fPotionT2CalDurMult]]
|-
|[[fDifficultyDamageMultiplier]]
|[[fPotionT2RetDurMult]]
|-
|[[fDifficultyDefaultValue]]
|[[fPotionT3AleMagMult]]
|-
|[[fDifficultyMaxValue]]
|[[fPotionT3CalMagMult]]
|-
|[[fDifficultyMinValue]]
|[[fPotionT3RetMagMult]]
|-
|[[fDispActorBountyBase]]
|[[fPowerAttackDelay]]
|-
|[[fDispActorBountyMult]]
|[[fPowerAttackFatiguePenalty]]
|-
|[[fDispActorInfamyBase]]
|[[fProjectileCollisionImpulseScale]]
|-
|[[fDispActorInfamyMult]]
|[[fProjectileKnockMinMass]]
|-
|[[fDispActorPerBase]]
|[[fProjectileKnockMultBiped]]
|-
|[[fDispActorPerMult]]
|[[fProjectileKnockMultClutter]]
|-
|[[fDispInfamyMax]]
|[[fProjectileKnockMultProp]]
|-
|[[fDispositionReduction]]
|[[fProjectileKnockMultTrap]]
|-
|[[fDispTargetBountyMult]]
|[[fProjectileMaxDistance]]
|-
|[[fDispTargetDiseaseBase]]
|[[fQuickKeyDownTimer]]
|-
|[[fDispTargetFactionMult]]
|[[fRaceGeneticVariation]]
|-
|[[fDispTargetFactionRankBase]]
|[[fRandomDoorDistance]]
|-
|[[fDispTargetFactionRankMult]]
|[[fRechargeGoldMult]]
|-
|[[fDispTargetFameMult]]
|[[fReEquipArmorTime]]
|-
|[[fDispTargetInfamyMult]]
|[[fReflectedAbsorbChanceReduction]]
|-
|[[fDispTargetPerBase]]
|[[fRegionGenNoiseFactor]]
|-
|[[fDispTargetPerMult]]
|[[fRegionGenTexGenMatch]]
|-
|[[fDispTargetRaceMult]]
|[[fRegionGenTexGenNotMatch]]
|-
|[[fDispTargetWeaponBase]]
|[[fRegionGenTexPlacedMatch]]
|-
|[[fDistanceExteriorReactCombat]]
|[[fRegionGenTexPlacedNotMatch]]
|-
|[[fDistanceInteriorReactCombat]]
|[[fRegionGenTreeSinkPower]]
|-
|[[fDistanceProjectileExplosionDetection]]
|[[fRegionObjectDensityPower]]
|-
|[[fDistancetoPlayerforConversations]]
|[[fRemoteCombatMissedAttack]]
|-
|[[fDyingTimer]]
|[[fRemoveExcessiveComplexDeadTime]]
|-
|[[fEnchantCommonLimit]]
|[[fRemoveExcessiveDeadTime]]
|-
|[[fEnchantGrandLimit]]
|[[fRepairArmorerBase]]
|-
|[[fEnchantGreaterLimit]]
|[[fRepairArmorerMult]]
|-
|[[fEnchantLesserLimit]]
|[[fRepairBreakApprenticeMult]]
|-
|[[fEnchantmentEffectPointsMult|<span style="color: #f00;">fEnchantEffectPointsMult</span>]]
|[[fRepairCostMult]]
|-
|[[fEnchantmentGoldMult]]
|[[fRepairSkillBreakBase]]
|-
|[[fEnchantmentPointsMult|<span style="color: #f00;">fEnchantmentPointsMult</span>]]
|[[fRepairSkillBreakMult]]
|-
|[[fEnchantPettyLimit]]
|[[fRepairStrengthMult]]
|-
|[[fEnemyHealthBarTimer]]
|[[fRoadPointReachDistance]]
|-
|[[fEssentialDeathTime]]
|[[fRumbleBlockStrength]]
|-
|[[fEssentialHealthPercentReGain]]
|[[fRumbleBlockTime]]
|-
|[[fExpressionChangePerSex]]
|[[fRumbleHitBlockedStrength]]
|-
|[[fExpressionStrengthAdd]]
|[[fRumbleHitBlockedTime]]
|-
|[[fFadeToBlackFadeSeconds]]
|[[fRumbleHitStrength]]
|-
|[[fFatigueAttackWeaponBase]]
|[[fRumbleHitTime]]
|-
|[[fFatigueAttackWeaponMult]]
|[[fRumblePainStrength]]
|-
|[[fFatigueBase]]
|[[fRumblePainTime]]
|-
|[[fFatigueBlockBase]]
|[[fRumbleStruckStrength]]
|-
|[[fFatigueBlockMult]]
|[[fRumbleStruckTime]]
|-
|[[fFatigueBlockSkillBase]]
|[[fScrollCostMult]]
|-
|[[fFatigueBlockSkillMult]]
|[[fSearchPackageDistanceToTarget]]
|-
|[[fFatigueCastBase]]
|[[fSearchPackageTimer]]
|-
|[[fFatigueCastMult]]
|[[fSecondsBetweenWindowUpdate]]
|-
|[[fFatigueJumpBase]]
|[[fSecundaAngleFadeEnd]]
|-
|[[fFatigueJumpMult]]
|[[fSecundaAngleFadeStart]]
|-
|[[fFatigueMult]]
|[[fSecundaAngleShadowEarlyFade]]
|-
|[[fFatigueReturnBase]]
|[[fSecundaSpeed]]
|-
|[[fFatigueReturnMult]]
|[[fSecundaZOffset]]
|-
|[[fFatigueRunBase]]
|[[fSeenDataUpdateRadius]]
|-
|[[fFatigueRunMult]]
|[[fShaderShadowUpdateDistance]]
|-
|[[fFightAbleToDetectTimer]]
|[[fShockBoltGrowWidth]]
|-
|[[fFightAggrBase]]
|[[fShockBoltsLength]]
|-
|[[fFightAggrMult]]
|[[fShockBoltSmallWidth]]
|-
|[[fFightDispMult]]
|[[fShockBoltsRadius]]
|-
|[[fFightDistanceBase]]
|[[fShockBoltsRadiusStrength]]
|-
|[[fFightDistanceMult]]
|[[fShockBranchBoltsRadius]]
|-
|[[fFightFriendDispBase]]
|[[fShockBranchBoltsRadiusStrength]]
|-
|[[fFightFriendDispMult]]
|[[fShockBranchLifetime]]
|-
|[[fFirstPersonCameraMult]]
|[[fShockBranchSegmentLength]]
|-
|[[fFirstPersonHandFollowMult]]
|[[fShockBranchSegmentVariance]]
|-
|[[fFirstPersonScaleSeconds]]
|[[fShockCastVOffset]]
|-
|[[fFleeDistanceExterior]]
|[[fShockCoreColorB]]
|-
|[[fFleeDistanceInterior]]
|[[fShockCoreColorG]]
|-
|[[fFleeIsSafeTimer]]
|[[fShockCoreColorR]]
|-
|[[fFriendHitTimer]]
|[[fShockGlowColorB]]
|-
|[[fFurnitureMarker01DeltaX]]
|[[fShockGlowColorG]]
|-
|[[fFurnitureMarker01DeltaY]]
|[[fShockGlowColorR]]
|-
|[[fFurnitureMarker01DeltaZ]]
|[[fShockSegmentLength]]
|-
|[[fFurnitureMarker01HeadingDelta]]
|[[fShockSegmentVariance]]
|-
|[[fFurnitureMarker02DeltaX]]
|[[fShockSubSegmentVariance]]
|-
|[[fFurnitureMarker02DeltaY]]
|[[fSittingMaxLookingDown]]
|-
|[[fFurnitureMarker02DeltaZ]]
|[[fSkillUseExp]]
|-
|[[fFurnitureMarker02HeadingDelta]]
|[[fSkillUseFactor]]
|-
|[[fFurnitureMarker03DeltaX]]
|[[fSkillUseMajorMult]]
|-
|[[fFurnitureMarker03DeltaY]]
|[[fSkillUseMinorMult]]
|-
|[[fFurnitureMarker03DeltaZ]]
|[[fSkillUseSpecMult]] (sic)
|-
|[[fFurnitureMarker03HeadingDelta]]
|[[fSneakBaseValue]]
|-
|[[fFurnitureMarker04DeltaX]]
|[[fSneakBootWeightBase]]
|-
|[[fFurnitureMarker04DeltaY]]
|[[fSneakBootWeightMult]]
|-
|[[fFurnitureMarker04DeltaZ]]
|[[fSneakExteriorDistanceMult]]
|-
|[[fFurnitureMarker04HeadingDelta]]
|[[fSneakLightMult]]
|-
|[[fFurnitureMarker05DeltaX]]
|[[fSneakLostMin]]
|-
|[[fFurnitureMarker05DeltaY]]
|[[fSneakMaxDistance]]
|-
|[[fFurnitureMarker05DeltaZ]]
|[[fSneakNoticedMin]]
|-
|[[fFurnitureMarker05HeadingDelta]]
|[[fSneakRunningMult]]
|-
|[[fFurnitureMarker06DeltaX]]
|[[fSneakSeenMin]]
|-
|[[fFurnitureMarker06DeltaY]]
|[[fSneakSkillMult]]
|-
|[[fFurnitureMarker06DeltaZ]]
|[[fSneakSleepBonus]]
|-
|[[fFurnitureMarker06HeadingDelta]]
|[[fSneakSoundLosMult]]
|-
|[[fFurnitureMarker07DeltaX]]
|[[fSneakSoundsMult]]
|-
|[[fFurnitureMarker07DeltaY]]
|[[fSneakSwimmingLightMult]]
|-
|[[fFurnitureMarker07DeltaZ]]
|[[fSneakTargetAttackBonus]]
|-
|[[fFurnitureMarker07HeadingDelta]]
|[[fSneakTargetInCombatBonus]]
|-
|[[fFurnitureMarker08DeltaX]]
|[[fSneakUnseenMin]]
|-
|[[fFurnitureMarker08DeltaY]]
|[[fSortActorDistanceListTimer]]
|-
|[[fFurnitureMarker08DeltaZ]]
|[[fSpeechCraftBase]]
|-
|[[fFurnitureMarker08HeadingDelta]]
|[[fSpeechCraftMult]]
|-
|[[fFurnitureMarker09DeltaX]]
|[[fSpeechDelay]]
|-
|[[fFurnitureMarker09DeltaY]]
|[[fSpellCastingDetectionHitActorMod]]
|-
|[[fFurnitureMarker09DeltaZ]]
|[[fSpellCastingDetectionMod]]
|-
|[[fFurnitureMarker09HeadingDelta]]
|[[fSpellmakingGoldMult]]
|-
|[[fFurnitureMarker10DeltaX]]
|[[fSplashScale1]]
|-
|[[fFurnitureMarker10DeltaY]]
|[[fSplashScale2]]
|-
|[[fFurnitureMarker10DeltaZ]]
|[[fSplashScale3]]
|-
|[[fFurnitureMarker10HeadingDelta]]
|[[fSplashSoundHeavy]]
|-
|[[fFurnitureMarker11DeltaX]]
|[[fSplashSoundLight]]
|-
|[[fFurnitureMarker11DeltaY]]
|[[fSplashSoundMedium]]
|-
|[[fFurnitureMarker11DeltaZ]]
|[[fSplashSoundOutMult]]
|-
|[[fFurnitureMarker11HeadingDelta]]
|[[fSplashSoundTimer]]
|-
|[[fFurnitureMarker12DeltaX]]
|[[fSplashSoundVelocityMult]]
|-
|[[fFurnitureMarker12DeltaY]]
|[[fStarsRotateDays]]
|-
|[[fFurnitureMarker12DeltaZ]]
|[[fStarsRotateXAxis]]
|-
|[[fFurnitureMarker12HeadingDelta]]
|[[fStarsRotateYAxis]]
|-
|[[fFurnitureMarker13DeltaX]]
|[[fStarsRotateZAxis]]
|-
|[[fFurnitureMarker13DeltaY]]
|[[fStatsHealthLevelMult]]
|-
|[[fFurnitureMarker13DeltaZ]]
|[[fStatsHealthStartMult]]
|-
|[[fFurnitureMarker13HeadingDelta]]
|[[fSubmergedAngularDamping]]
|-
|[[fFurnitureMarker14DeltaX]]
|[[fSubmergedLinearDampingH]]
|-
|[[fFurnitureMarker14DeltaY]]
|[[fSubmergedLinearDampingV]]
|-
|[[fFurnitureMarker14DeltaZ]]
|[[fSubmergedLODDistance]]
|-
|[[fFurnitureMarker14HeadingDelta]]
|[[fSubmergedMaxSpeed]]
|-
|[[fFurnitureMarker15DeltaX]]
|[[fSubmergedMaxWaterDistance]]
|-
|[[fFurnitureMarker15DeltaY]]
|[[fSubSegmentVariance]]
|-
|[[fFurnitureMarker15DeltaZ]]
|[[fSunAlphaTransTime]]
|-
|[[fFurnitureMarker15HeadingDelta]]
|[[fSunMinimumGlareScale]]
|-
|[[fFurnitureMarker16DeltaX]]
|[[fSunReduceGlareSpeed]]
|-
|[[fFurnitureMarker16DeltaY]]
|[[fSunXExtreme]]
|-
|[[fFurnitureMarker16DeltaZ]]
|[[fSunYExtreme]]
|-
|[[fFurnitureMarker16HeadingDelta]]
|[[fSunZExtreme]]
|-
|[[fFurnitureMarker17DeltaX]]
|[[fTargetSearchRadius]]
|-
|[[fFurnitureMarker17DeltaY]]
|[[fTorchEvaluationTimer]]
|-
|[[fFurnitureMarker17DeltaZ]]
|[[fTorchLightLevelInterior]]
|-
|[[fFurnitureMarker17HeadingDelta]]
|[[fTorchLightLevelMorning]]
|-
|[[fFurnitureMarker18DeltaX]]
|[[fTorchLightLevelNight]]
|-
|[[fFurnitureMarker18DeltaY]]
|[[fTrackDeadZoneXY]]
|-
|[[fFurnitureMarker18DeltaZ]]
|[[fTrackDeadZoneZ]]
|-
|[[fFurnitureMarker18HeadingDelta]]
|[[fTrackEyeXY]]
|-
|[[fFurnitureMarker19DeltaX]]
|[[fTrackEyeZ]]
|-
|[[fFurnitureMarker19DeltaY]]
|[[fTrackFudgeXY]]
|-
|[[fFurnitureMarker19DeltaZ]]
|[[fTrackFudgeZ]]
|-
|[[fFurnitureMarker19HeadingDelta]]
|[[fTrackJustAquiredDuration]]
|-
|[[fFurnitureMarker20DeltaX]]
|[[fTrackMaxZ]]
|-
|[[fFurnitureMarker20DeltaY]]
|[[fTrackMinZ]]
|-
|[[fFurnitureMarker20DeltaZ]]
|[[fTrackSpeed]]
|-
|[[fFurnitureMarker20HeadingDelta]]
|[[fTrackXY]]
|-
|[[fGrabPower]]
|[[fTrainingCostMult]]
|-
|[[fHandDamageSkillBase]]
|[[fTreeFarDistanceBase]]
|-
|[[fHandDamageSkillMult]]
|[[fTreeNearDistanceBase]]
|-
|[[fHandDamageStrengthBase]]
|[[fTreeSizeConversion]]
|-
|[[fHandDamageStrengthMult]]
|[[fTreeTrunkToFoliageMultiplier]]
|-
|[[fHandFatigueDamageBase]]
|[[fTreeWindVariance]]
|-
|[[fHandFatigueDamageMult]]
|[[fUnderwaterFullDepth]]
|-
|[[fHandHealthMax]]
|[[fUpdateInterval]]
|-
|[[fHandHealthMin]]
|[[fValueofItemForNoOwnership]]
|-
|[[fHandReachMult]]
|[[fVanityModeAutoDelay]]
|-
|[[fHostileActorExteriorDistance]]
|[[fVanityModeAutoXSpeed]]
|-
|[[fHostileActorInteriorDistance]]
|[[fVanityModeAutoYDegrees]]
|-
|[[fIdleChatterCommentTimer]]
|[[fVanityModeAutoYSpeed]]
|-
|[[fImpactShaderMaxDistance]]
|[[fVanityModeDelay]]
|-
|[[fImpactShaderMaxMagnitude]]
|[[fVanityModeForceDefault]]
|-
|[[fImpactShaderMinMagnitude]]
|[[fVanityModeWheelDeadMin]]
|-
|[[fInfamyBountyMod]]
|[[fVanityModeWheelDefault]]
|-
|[[fInventoryDropTimer]]
|[[fVanityModeWheelMax]]
|-
|[[fItemPointsMult]]
|[[fVanityModeWheelMin]]
|-
|[[fJumpDoubleMult]]
|[[fVanityModeWheelMult]]
|-
|[[fJumpFallRiderMult]]
|[[fVanityModeXMult]]
|-
|[[fJumpFallSkillBase]]
|[[fVanityModeYMult]]
|-
|[[fJumpFallSkillMult]]
|[[fWeaponClutterKnockBipedScale]]
|-
|[[fJumpFallTimeBase]]
|[[fWeaponClutterKnockMaxWeaponMass]]
|-
|[[fJumpFallTimeMin]]
|[[fWeaponClutterKnockMinClutterMass]]
|-
|[[fJumpFallTimeMult]]
|[[fWeaponClutterKnockMult]]
|-
|[[fJumpFallVelocityMin]]
|[[fWeatherCloudSpeedMax]]
|-
|[[fJumpHeightMax]]
|[[fWeatherFlashAmbient]]
|-
|[[fJumpHeightMin]]
|[[fWeatherFlashDirectional]]
|-
|[[fJumpMoveBase]]
|[[fWeatherFlashDuration]]
|-
|[[fJumpMoveMult]]
|[[fWeatherTransAccel]]
|-
|[[fKnockbackAgilBase]]
|[[fWeatherTransMax]]
|-
|[[fKnockbackAgilMult]]
|[[fWeatherTransMin]]
|-
|[[fKnockbackDamageBase]]
|[[fWortalchmult]]
|-
|[[fKnockbackDamageMult]]
|[[fWortcraftChanceIntDenom]]
|-
|[[fKnockbackForceMax]]
|[[fWortcraftChanceLuckDenom]]
|-
|[[fKnockbackTime]]
|[[fWortcraftFatigueMag]]
|-
|[[fKnockdownAgilBase]]
|[[fWortcraftStrChanceDenom]]
|-
|[[fKnockdownAgilMult]]
|[[fWortcraftStrCostDenom]]
|-
|[[fKnockdownChance]]
|[[fWortStrMult]]
|-
|-
|
|<li type="square">[[FAIAcquireObjectDistance]]
|<li type="square">[[FAIEscortWaitDistanceInterior]]
|}
|}
</div>
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