imported>ShadowDancer |
imported>Saebel |
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| [[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
| | __NOTOC__ __NOEDITSECTION__ |
| | | {| width=100% |
| [[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
| | | valign="top" width=50% |<h3>A</h3> |
| | | * [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]] |
| [[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
| | * [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]] |
| | | * [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]] |
| [[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
| | * [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]] |
| | | * [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]] |
| [[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
| | * [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]] |
|
| | * [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]] |
| [[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
| | * [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]] |
| | | * [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]] |
| [[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
| | * [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]] |
| | | * [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]] |
| [[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
| | * [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]] |
| | | * [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]] |
| [[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
| | * [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]] |
| | | * [[FActorAnimZAdjust|fActorAnimZAdjust]] |
| [[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
| | * [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]] |
| | | * [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]] |
| [[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
| | * [[FActorLuckSkillMult|fActorLuckSkillMult]] |
| | | * [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]] |
| [[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
| | * [[FActorSwimBreathBase|fActorSwimBreathBase]] |
| | | * [[FActorSwimBreathDamage|fActorSwimBreathDamage]] |
| [[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
| | * [[FActorSwimBreathMult|fActorSwimBreathMult]] |
| | | * [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]] |
| [[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
| | * [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]] |
| | | * [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]] |
| [[fActorAnimZAdjust]]
| | * [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]] |
| | | * [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]] |
| [[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
| | * [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]] |
| | | * [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]] |
| [[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
| | * [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]] |
| | | * [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]] |
| [[fActorLuckSkillMult]]
| | * [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]] |
| | | * [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]] |
| [[fActorStrengthEncumbranceMult]]
| | * [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]] |
| | | * [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]] |
| [[fActorSwimBreathBase]]
| | * [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]] |
| | | * [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]] |
| [[fActorSwimBreathDamage]]
| | * [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]] |
| | | * [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]] |
| [[fActorSwimBreathMult]]
| | * [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]] |
| | | * [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]] |
| [[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]]
| | * [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]] |
| | | * [[FAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringAttackMult</span>]] |
| [[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
| | * [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>] |
| | |
| [[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
| |
| | |
| [[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
| |
| | |
| [[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
| |
| | |
| [[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
| |
| | |
| [[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
| |
| | |
| [[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
| |
| | |
| [[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
| |
| | |
| [[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
| |
| | |
| [[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
| |
| | |
| [[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
| |
| | |
| [[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
| |
| | |
| [[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
| |
| | |
| [[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
| |
| | |
| [[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
| |
| | |
| [[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
| |
| | |
| [[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
| |
| | |
| [[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
| |
| | |
| [[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
| |
| | |
| [[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
| |
| | |
| [[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
| |
| | |
| [[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]]
| |
| | |
| [[fAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]]
| |
| | |
| [[fAIDefaultAttackHandBonus|<span style="color: #f00;">fAIDefaultAttackHandBonus</span>]]
| |
| | |
| [[fAIDefaultAttackNoAttackMult|<span style="color: #f00;">fAIDefaultAttackNoAttackMult</span>]]
| |
| | |
| [[fAIDefaultAttackSkillBase|<span style="color: #f00;">fAIDefaultAttackSkillBase</span>]]
| |
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| [[fAIDefaultAttackSkillMult|<span style="color: #f00;">fAIDefaultAttackSkillMult</span>]]
| |
| | |
| [[fAIDefaultBlockDuringAttackMult|<span style="color: #f00;">fAIDefaultBlockDuringAttackMult</span>]]
| |
| | |
| [[fAIDefaultBlockNoAttackMult|<span style="color: #f00;">fAIDefaultBlockNoAttackMult</span>]]
| |
| | |
| [[fAIDefaultBlockSkillBase|<span style="color: #f00;">fAIDefaultBlockSkillBase</span>]]
| |
| | |
| [[fAIDefaultBlockSkillMult|<span style="color: #f00;">fAIDefaultBlockSkillMult</span>]]
| |
| | |
| [[fAIDefaultBuffStandoffDistance|<span style="color: #f00;">fAIDefaultBuffStandoffDistance</span>]]
| |
| | |
| [[fAIDefaultDodgeBackDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackDuringAttackMult</span>]]
| |
| | |
| [[fAIDefaultDodgeBackNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackNoAttackMult</span>]]
| |
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| [[fAIDefaultDodgeBackwardMaxTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMaxTime</span>]]
| |
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| [[fAIDefaultDodgeBackwardMinTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMinTime</span>]]
| |
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| [[fAIDefaultDodgeDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeDuringAttackMult</span>]]
| |
| | |
| [[fAIDefaultDodgeFatigueBase|<span style="color: #f00;">fAIDefaultDodgeFatigueBase</span>]]
| |
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| [[fAIDefaultDodgeFatigueMult|<span style="color: #f00;">fAIDefaultDodgeFatigueMult</span>]]
| |
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| [[fAIDefaultDodgeFowardMaxTime|<span style="color: #f00;">fAIDefaultDodgeFowardMaxTime</span>]]
| |
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| [[fAIDefaultDodgeFowardMinTime|<span style="color: #f00;">fAIDefaultDodgeFowardMinTime</span>]]
| |
| | |
| [[fAIDefaultDodgeForwardNotAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardNotAttackingMult</span>]]
| |
| | |
| [[fAIDefaultDodgeForwardWhileAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardWhileAttackingMult</span>]]
| |
| | |
| [[fAIDefaultDodgeLeftRightMaxTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMaxTime</span>]]
| |
| | |
| [[fAIDefaultDodgeLeftRightMinTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMinTime</span>]]
| |
| | |
| [[fAIDefaultDodgeNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeNoAttackMult</span>]]
| |
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| [[fAIDefaultDodgeSpeedBase|<span style="color: #f00;">fAIDefaultDodgeSpeedBase</span>]]
| |
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| [[fAIDefaultDodgeSpeedMult|<span style="color: #f00;">fAIDefaultDodgeSpeedMult</span>]]
| |
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| [[fAIDefaultGroupStandoffDistance|<span style="color: #f00;">fAIDefaultGroupStandoffDistance</span>]]
| |
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| [[fAIDefaultHoldMaxTime|<span style="color: #f00;">fAIDefaultHoldMaxTime</span>]]
| |
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| [[fAIDefaultHoldMinTime|<span style="color: #f00;">fAIDefaultHoldMinTime</span>]]
| |
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| [[fAIDefaultIdleMaxTime|<span style="color: #f00;">fAIDefaultIdleMaxTime</span>]]
| |
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| [[fAIDefaultIdleMinTime|<span style="color: #f00;">fAIDefaultIdleMinTime</span>]]
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| [[fAIDefaultMaximumRangeMult|<span style="color: #f00;">fAIDefaultMaximumRangeMult</span>]]
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| [[fAIDefaultOptimalRangeMult|<span style="color: #f00;">fAIDefaultOptimalRangeMult</span>]]
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| [[fAIDefaultPowerAttackFatigueBase|<span style="color: #f00;">fAIDefaultPowerAttackFatigueBase</span>]]
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| [[fAIDefaultPowerAttackFatigueMult|<span style="color: #f00;">fAIDefaultPowerAttackFatigueMult</span>]]
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| [[fAIDefaultPowerAttackRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultPowerAttackRecoilStaggerBonus</span>]]
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| [[fAIDefaultPowerAttackUnconsciousBonus|<span style="color: #f00;">fAIDefaultPowerAttackUnconsciousBonus</span>]]
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| [[fAIDefaultRangedStandoffDistance|<span style="color: #f00;">fAIDefaultRangedStandoffDistance</span>]]
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| [
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