imported>Tejón |
imported>Saebel |
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| {| width=700
| | __NOTOC__ __NOEDITSECTION__ |
| |[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
| | {| width=100% |
| |[[fKnockdownDamageBase]]
| | | valign="top" width=50% |<h3>A</h3> |
| |-
| | * [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]] |
| |[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
| | * [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]] |
| |[[fKnockdownDamageMult]]
| | * [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]] |
| |-
| | * [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]] |
| |[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
| | * [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]] |
| |[[fLeafRockAmountSwayInfluence]]
| | * [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]] |
| |-
| | * [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]] |
| |[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
| | * [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]] |
| |[[fLeafRockSpeedSwayInfluence]]
| | * [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]] |
| |-
| | * [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]] |
| |[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
| | * [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]] |
| |[[fLeafRockTimeScale]]
| | * [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]] |
| |-
| | * [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]] |
| |[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
| | * [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]] |
| |[[fLeafRustleAmountSwayInfluence]]
| | * [[FActorAnimZAdjust|fActorAnimZAdjust]] |
| |-
| | * [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]] |
| |[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
| | * [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]] |
| |[[fLeafRustleSpeedSwayInfluence]]
| | * [[FActorLuckSkillMult|fActorLuckSkillMult]] |
| |-
| | * [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]] |
| |[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
| | * [[FActorSwimBreathBase|fActorSwimBreathBase]] |
| |[[fLeafRustleTimeScale]]
| | * [[FActorSwimBreathDamage|fActorSwimBreathDamage]] |
| |-
| | * [[FActorSwimBreathMult|fActorSwimBreathMult]] |
| |[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
| | * [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]] |
| |[[fLeveledLockMult]]
| | * [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]] |
| |-
| | * [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]] |
| |[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
| | * [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]] |
| |[[fLockLevelBase]]
| | * [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]] |
| |-
| | * [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]] |
| |[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
| | * [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]] |
| |[[fLockLevelMult]]
| | * [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]] |
| |-
| | * [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]] |
| |[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
| | * [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]] |
| |[[fLockPickAutoBase]]
| | * [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]] |
| |-
| | * [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]] |
| |[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
| | * [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]] |
| |[[fLockPickAutoDifficulty]]
| | * [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]] |
| |-
| | * [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]] |
| |[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
| | * [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]] |
| |[[fLockPickAutoOffset]]
| | * [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]] |
| |-
| | * [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]] |
| |[[fActorAnimZAdjust]]
| | * [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]] |
| |[[fLockPickBreakBase]]
| | * [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]] |
| |-
| | * [[FAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringAttackMult</span>]] |
| |[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
| | * [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult |
| |[[fLockPickBreakMult]]
| |
| |-
| |
| |[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
| |
| |[[fLockPickQualityBase]]
| |
| |-
| |
| |[[fActorLuckSkillMult]]
| |
| |[[fLockPickQualityMult]]
| |
| |-
| |
| |[[fActorStrengthEncumbranceMult]]
| |
| |[[fLockSkillBase]]
| |
| |-
| |
| |[[fActorSwimBreathBase]]
| |
| |[[fLockSkillMult]]
| |
| |-
| |
| |[[fActorSwimBreathDamage]]
| |
| |[[fLockTrapGoOffBase]]
| |
| |-
| |
| |[[fActorSwimBreathMult]]
| |
| |[[fLockTrapGoOffMult]]
| |
| |-
| |
| |[[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]]
| |
| |[[fLowActorSpeedBoost]]
| |
| |-
| |
| |[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
| |
| |[[fLowLevelNPCBaseHealthMult]]
| |
| |-
| |
| |[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
| |
| |[[fMagicAbsorbDistanceReachMult]]
| |
| |-
| |
| |[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
| |
| |[[fMagicAreaBaseCostMult]]
| |
| |-
| |
| |[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
| |
| |[[fMagicAreaScale]]
| |
| |-
| |
| |[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
| |
| |[[fMagicAreaScaleMax]]
| |
| |-
| |
| |[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
| |
| |[[fMagicAreaScaleMin]]
| |
| |-
| |
| |[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
| |
| |[[fMagicArmorPenaltyMax]]
| |
| |-
| |
| |[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
| |
| |[[fMagicArmorPenaltyMin]]
| |
| |-
| |
| |[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
| |
| |[[fMagicBallMaximumDistance]]
| |
| |-
| |
| |[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
| |
| |[[fMagicBallOptimalDistance]]
| |
| |-
| |
| |[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
| |
| |[[fMagicBoltDuration]]
| |
| |-
| |
| |[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
| |
| |[[fMagicBoltMaximumDistance]]
| |
| |-
| |
| |[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
| |
| |[[fMagicBoltOptimalDistance]]
| |
| |-
| |
| |[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
| |
| |[[fMagicBoltSegmentLength]]
| |
| |-
| |
| |[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
| |
| |[[fMagicCasterSkillCostBase]]
| |
| |-
| |
| |[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
| |
| |[[fMagicCasterSkillCostMult]]
| |
| |-
| |
| |[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
| |
| |[[fMagicCEEnchantMagOffset]]
| |
| |-
| |
| |[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
| |
| |[[fMagicCloudAreaMin]]
| |
| |-
| |
| |[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
| |
| |[[fMagicCloudDurationMin]]
| |
| |-
| |
| |[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
| |
| |[[fMagicCloudFindTargetTime]]
| |
| |-
| |
| |[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
| |
| |[[fMagicCloudLifeScale]]
| |
| |-
| |
| |[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]]
| |
| |[[fMagicCloudSizeScale]]
| |
| |-
| |
| |[[fAIDefaultAttackDuringUnconsciousBonus|<span
| |
| |} | | |} |
| | <noinclude> |
| | [[Category: Templates|Floating Point Settings List]] |
| | [[Category: List Templates|Floating Point Settings List]] |
| | </noinclude> |