Difference between revisions of "The Elder Scrolls Construction Set"

you can also use TES4Gecko
imported>Haama
(Added link to Wyre Bash)
imported>Qazaaq
(you can also use TES4Gecko)
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There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken'''. It will not work. For more information on bugs introduced by the editor version 1.2, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=701099 this thread on the ESF].
There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken'''. It will not work. For more information on bugs introduced by the editor version 1.2, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=701099 this thread on the ESF].


In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://wrye.ufrealms.net/ Wyre Bash] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.
In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://wrye.ufrealms.net/ Wyre Bash] or [http://www.tessource.net/files/file.php?id=8665 TES4Gecko] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.


== The Construction Set v1.0 ==
== The Construction Set v1.0 ==
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