Difference between revisions of "The Elder Scrolls Construction Set"

Added a mention of CSE
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The latest version of the Construction Set is v1.2. This was released after the Shivering Isles expansion, and allows the modification of the Shivering Isles as well as mods made using the v1.2 editor. It also introduces a few new features, such as merging mods, a special spell effect, and [[:Category:Functions_%28CS_1.2%29|a handful of new script functions]].
The latest version of the Construction Set is v1.2. This was released after the Shivering Isles expansion, and allows the modification of the Shivering Isles as well as mods made using the v1.2 editor. It also introduces a few new features, such as merging mods, a special spell effect, and [[:Category:Functions_%28CS_1.2%29|a handful of new script functions]].


There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken'''. It will not work. For more information on bugs introduced by the editor version 1.2, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=701099 this thread on the ESF].
There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken''' - It will not work. The [[Construction Set Extender]] OBSE plugin fixes this bug, among others.


In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://wrye.ufrealms.net/ Wrye Bash] or [http://www.tessource.net/files/file.php?id=8665 TES4Gecko] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.
In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://wrye.ufrealms.net/ Wrye Bash] or [http://www.tessource.net/files/file.php?id=8665 TES4Gecko] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.
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[http://download.zenimax.com/elderscrolls/oblivion/other/oblivion-construction-set.exe Installer (6.3 MB)]
[http://download.zenimax.com/elderscrolls/oblivion/other/oblivion-construction-set.exe Installer (6.3 MB)]


The original Construction Set released to the public. Useful for creating mods that do not require the latest patch, and absolutely necessary for creating the lip synch files that go with voiced dialogue. To use both Construction Sets (i.e. to create a mod that uses SI features but has lip synching), these instructions by Kivan on the Official Forums may prove helpful:
The original Construction Set released to the public. Useful for creating mods that do not require the latest patch, and absolutely necessary for creating the lip synch files that go with voiced dialogue.
 
To use both Construction Sets (i.e. to create a mod that uses SI features but has lip synching), these instructions by Kivan on the Official Forums may prove helpful:
#You should have the new CS open already with your line of dialog open that you need to generate LIP for.
#You should have the new CS open already with your line of dialog open that you need to generate LIP for.
#Launch the old TESConstructionSet1.exe or whatever you named it to. Note that Help->About will still show the installed version as 1.2.404 - That's because the tool's code explicitly looks for a TESConstructionSet.exe in your game folder to read version info from. You can have more than one Construction Set open at once by editing '''My Documents\My Games\Oblivion\ConstructionSet.ini''' and setting '''bAllowMultipleEditors=1'''
#Launch the old TESConstructionSet1.exe or whatever you named it to. Note that Help->About will still show the installed version as 1.2.404 - That's because the tool's code explicitly looks for a TESConstructionSet.exe in your game folder to read version info from. You can have more than one Construction Set open at once by editing '''My Documents\My Games\Oblivion\ConstructionSet.ini''' and setting '''bAllowMultipleEditors=1'''
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