Difference between revisions of "The Elder Scrolls Construction Set"

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→‎The Construction Set v1.2: Updated TES4Gecko and Wrye Bash links to point to pages
imported>DragoonWraith
(about CSE)
imported>Awevalan
m (→‎The Construction Set v1.2: Updated TES4Gecko and Wrye Bash links to point to pages)
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There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken''' — It will not work. The [[#Construction Set Extender|Construction Set Extender]] OBSE plugin fixes this bug, among others.
There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken''' — It will not work. The [[#Construction Set Extender|Construction Set Extender]] OBSE plugin fixes this bug, among others.


In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://wrye.ufrealms.net/ Wrye Bash] or [http://www.tessource.net/files/file.php?id=8665 TES4Gecko] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.
In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the [[:Category:Functions_%28CS_1.2%29|CSv1.2 functions]], you can use [http://www.nexusmods.com/oblivion/mods/22368/? Wrye Bash] or [http://www.nexusmods.com/oblivion/mods/8665/? TES4Gecko 15.2] to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.


== The Construction Set v1.0 ==
== The Construction Set v1.0 ==
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