Difference between revisions of "Topics Tab"

173 bytes added ,  20:31, 5 June 2008
Fix glossary link. Formatting.
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imported>Wrye
(Fix glossary link. Formatting.)
 
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The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
The Topics Tab of the [[:Category:Quests|Quest window]] holds all the [[:Category:Dialogue|dialogue]] between [[Glossary#N|NPC]]s and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.


 
You can create new dialogue topics as you need them (see [[:Category:Editing Dialogue|Editing Dialogue]]). There are some important default topics that are used on the Topics Tab:
You can create new dialogue topics as you need them (note: this claim is not supported; attempts to add new dialogue other than pre-existing topics using the Construction Kit have not proven successful. Nevertheless, see [[:Category:Editing Dialogue|Editing Dialogue]] for possible help). There are some important default topics that are used on the Topics Tab:


* '''GREETING:''' This topic is used when the player enters dialogue with an NPC.
* '''GREETING:''' This topic is used when the player enters dialogue with an NPC.
* '''GOODBYE''' (see [[Conversation Tab]]): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.
* '''GOODBYE''' (see [[Conversation Tab]]): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.


 
'''Note:'''
* Some of the [[:Category:Settings#String Game Settings|String Game Settings]] can be included in a Quest's ''Topics'' '''Response Details''' by using an ampersand (&) followed immediately by the '''String Game Setting''' followed immediately by a semicolon (;). Example: &sUActnActivate;


[[Category:Quests]]
[[Category:Quests]]
[[Category:Dialogue]]
[[Category:Dialogue]]
[[Category:Editing Dialogue]]
[[Category:Editing Dialogue]]
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