Difference between revisions of "Translating the Big Ones - FCOM, MMM and the like"
Translating the Big Ones - FCOM, MMM and the like (edit)
Revision as of 10:16, 29 March 2011
, 10:16, 29 March 2011minor
imported>Tom Brightblade m |
imported>Tom Brightblade m (minor) |
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Line 26: | Line 26: | ||
steps to do: | steps to do: | ||
#import translated texts back to ESP file | #import translated texts back to ESP file | ||
#recompile scripts | #recompile the scripts | ||
#save translated plugin | #save translated plugin | ||
#clean the plugin | #clean the plugin | ||
Line 67: | Line 67: | ||
[[Image:TransBig1 04.png|thumb|140px|right|pic. 4: CSE Console logs]] | [[Image:TransBig1 04.png|thumb|140px|right|pic. 4: CSE Console logs]] | ||
OK, we are good to go and load our ESP file in CSE (or CS) to import translated texts. Let's do it: | OK, we are good to go and load our ESP file in CSE (or CS) to import translated texts. Let's do it: '''open CSE and load the data (our plugin as active file)'''. In the CSE Console window may appear a lot of error messages and warnings (pic. 03). | ||
Note: | Note: | ||
If using CS without CSE then all these messages will be written to the "Editor Warnings.txt" file in \My Documents\ My Games\Oblivion | If using CS without CSE then all these messages will be written to the "Editor Warnings.txt" file in \My Documents\ My Games\Oblivion | ||
It is important to know that some of | It is important to know that some of these messages actually mean that CS has made some changes to our file! OK, so which are which: | ||