Difference between revisions of "Translating the Big Ones - FCOM, MMM and the like"

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imported>Tom Brightblade
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imported>Tom Brightblade
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steps to do:
steps to do:
#import translated texts back to ESP file
#import translated texts back to ESP file
#recompile scripts
#recompile the scripts
#save translated plugin
#save translated plugin
#clean the plugin
#clean the plugin
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[[Image:TransBig1 04.png|thumb|140px|right|pic. 4: CSE Console logs]]
[[Image:TransBig1 04.png|thumb|140px|right|pic. 4: CSE Console logs]]


OK, we are good to go and load our ESP file in CSE (or CS) to import translated texts. Let's do it: o'''pen CSE and load the data (our plugin as active file)'''. In the CSE Console window may appear a lot of error messages and warnings (pic. 03).
OK, we are good to go and load our ESP file in CSE (or CS) to import translated texts. Let's do it: '''open CSE and load the data (our plugin as active file)'''. In the CSE Console window may appear a lot of error messages and warnings (pic. 03).


  Note:  
  Note:  
  If using CS without CSE then all these messages will be written to the "Editor Warnings.txt" file in \My Documents\ My Games\Oblivion
  If using CS without CSE then all these messages will be written to the "Editor Warnings.txt" file in \My Documents\ My Games\Oblivion


It is important to know that some of this messages actually mean that CS has made some changes to our file! OK, so which are which:
It is important to know that some of these messages actually mean that CS has made some changes to our file! OK, so which are which: