Difference between revisions of "Translating the Big Ones - FCOM, MMM and the like"
Translating the Big Ones - FCOM, MMM and the like (edit)
Revision as of 05:23, 3 April 2011
, 05:23, 3 April 2011added general note at the beginning
imported>Tom Brightblade m |
imported>Tom Brightblade m (added general note at the beginning) |
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[[Category:Solutions]] | [[Category:Solutions]] | ||
In this article we will try to recompile all scripts after translating a plugin into some language - "'''Mart's Monster Mod for OOO.esp'''" file from [http://pages.suddenlink.net/corepc/ MMM] will be used as an example. | In this article we will try to recompile all scripts after translating a plugin into some language - "'''Mart's Monster Mod for OOO.esp'''" file from [http://pages.suddenlink.net/corepc/ MMM] will be used as an example. | ||
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This tutorial is useful almost only for inter-mod "patches", like 'MMM for OOO' or FCOM plugins, when there is a need to clear duplicated forms created by Construction Set. For most of "standard" plugins there is no need to remove a master nor clean a plugin. However all scripts has to be recompiled and for this one can follow appropriate steps described below (CSE can compile all active scripts). | |||
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We go back to TES4Edit and load all our files. In the upper left corner of the main window there are two small fields for searching: by Form ID, and by Editor ID. We have our list of duplicated objects, so it is time to change them back to original ones. | We go back to TES4Edit and load all our files. In the upper left corner of the main window there are two small fields for searching: by Form ID, and by Editor ID. We have our list of duplicated objects, so it is time to change them back to original ones. | ||
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Do it only for our active translated plugin and only for the duplicated objects which were changed by CS as we discussed earlier. In some cases the program cannot find a duplicate we entered for searching - if so then that is OK, we go to next duplicate. | Do it '''only''' for our active translated plugin and '''only''' for the duplicated objects which were changed by CS as we discussed earlier. In some cases the program cannot find a duplicate we entered for searching - if so then that is OK, we go to next duplicate. | ||
Close the TES4Edit and save our translated file. | '''Close the TES4Edit and save our translated file.''' | ||