Difference between revisions of "UnequipItem"

352 bytes added ,  21:59, 14 February 2009
note about the EquipItem flag
imported>Wrye
(Consolidating no spam info.)
imported>DragoonWraith
(note about the EquipItem flag)
 
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  player.UnequipItem AmuletOfKings 1
  player.UnequipItem AmuletOfKings 1


Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.


Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
== Note ==


==Notes==
* UnequipItem (and [[UnequipItemNS]]) are the only ways to remove items that have been equipped with [[EquipItem]] with its "no-unequip" flag set to 1. To check for this flag before calling UnequipItem (to avoid unequipping items that you shouldn't), try using EquipItem ''without the flag'' on another item that uses the same slot. If the flag has been set on the currently equipped item, the script will be unable to equip a new item over it.
*'''[[Generic Unequip]]:'''
UnequipItem requires that the base object be specified. For a single script that works for different items, see [[Generic Unequip]].


* See [[Message Spam]] to avoid unwanted "Item unequipped" messages.
== See Also ==


==See Also==
*[[UnequipItemNS]] - Spamless version of command (OBSE 15)
*[[UnequipItemNS]] - Spamless version of command (OBSE 15)
*[[EquipItem]]
*[[EquipItem]]
*[[Message Spam]] - Avoiding message spam.
*[[Message Spam]] - Avoiding message spam.
 
*[[Generic Unequip]] - Unequipping an item knowing its editor id.


[[Category: Functions]]
[[Category: Functions]]
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[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
[[Category: Inventory Functions (CS 1.0)]]
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