UnequipItem
Revision as of 21:14, 15 August 2007 by imported>DragoonWraith
Syntax:
UnequipItem ObjectID NoEquipFlag
Example:
UnequipItem FavoriteCuirass player.UnequipItem AmuletOfKings 1
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
Notes
- By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.UnequipItem "item ID"
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.